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Ryujinx/Ryujinx.Graphics.OpenGL
riperiperi 9f1cf6458c
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps

- Missing OOM handling
- Missing `_map` data safety when remapping
  - Copy may not have completed yet (needs some kind of fence)
  - Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)

* Ensure migrated data is in place before flushing.

* Fix issue where old waitable would be signalled.

- There is a real issue where existing Auto<> references need to be replaced.

* Swap bound Auto<> instances when swapping buffer backing

* Fix conversion buffers

* Don't try move buffers if the host has shared memory.

* Make GPU methods return PinnedSpan with scope

* Storage Hint

* Fix stupidity

* Fix rebase

* Tweak rules

Attempt to sidestep BOTW slowdown

* Remove line

* Migrate only when command buffers flush

* Change backing swap log to debug

* Address some feedback

* Disallow backing swap when the flush lock is held by the current thread

* Make PinnedSpan from ReadOnlySpan explicitly unsafe

* Fix some small issues

- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.

* Remove alternative flags

* Address feedback
2023-03-19 17:56:48 -03:00
..
Effects Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00
Helper Replace DllImport usage with LibraryImport (#4084) 2022-12-15 18:07:31 +01:00
Image Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
Queries OpenGL: Fix inverted conditional for counter flush from #4471 (#4560) 2023-03-18 20:39:05 -03:00
BackgroundContextWorker.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Buffer.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
Constants.cs
Debugger.cs
DrawTextureEmulation.cs Implement DrawTexture functionality (#2747) 2021-11-10 15:37:49 -03:00
EnumConversion.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
FormatInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
FormatTable.cs Vulkan: Add ETC2 texture formats (#3576) 2022-08-16 15:42:42 +02:00
Framebuffer.cs OpenGL: Fix clears of unbound color targets (#3564) 2022-08-08 17:39:22 +00:00
Handle.cs
HwCapabilities.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
IOpenGLContext.cs
OpenGLRenderer.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
PersistentBuffers.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
Pipeline.cs GPU: Scale counter results before addition (#4471) 2023-03-12 18:01:15 +01:00
Program.cs Log shader compile errors with Warning level (#2617) 2023-02-09 03:50:18 +01:00
ResourcePool.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00
Sync.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
VertexArray.cs Ensure that vertex attribute buffer index is valid on GPU (#3942) 2022-11-30 18:06:40 -03:00
Window.cs Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00