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Ryujinx/Ryujinx.HLE/Switch.cs
Emmanuel Hansen deb99d2cae
Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00

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5.4 KiB
C#

using Ryujinx.Audio.Backends.CompatLayer;
using Ryujinx.Audio.Integration;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Apm;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.HLE.Ui;
using Ryujinx.Memory;
using System;
namespace Ryujinx.HLE
{
public class Switch : IDisposable
{
public HLEConfiguration Configuration { get; }
public IHardwareDeviceDriver AudioDeviceDriver { get; }
public MemoryBlock Memory { get; }
public GpuContext Gpu { get; }
public VirtualFileSystem FileSystem { get; }
public Horizon System { get; }
public ApplicationLoader Application { get; }
public PerformanceStatistics Statistics { get; }
public Hid Hid { get; }
public TamperMachine TamperMachine { get; }
public IHostUiHandler UiHandler { get; }
public bool EnableDeviceVsync { get; set; } = true;
public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
public Switch(HLEConfiguration configuration)
{
if (configuration.GpuRenderer == null)
{
throw new ArgumentNullException(nameof(configuration.GpuRenderer));
}
if (configuration.AudioDeviceDriver == null)
{
throw new ArgumentNullException(nameof(configuration.AudioDeviceDriver));
}
if (configuration.UserChannelPersistence == null)
{
throw new ArgumentNullException(nameof(configuration.UserChannelPersistence));
}
Configuration = configuration;
FileSystem = Configuration.VirtualFileSystem;
UiHandler = Configuration.HostUiHandler;
MemoryAllocationFlags memoryAllocationFlags = configuration.MemoryManagerMode == MemoryManagerMode.SoftwarePageTable
? MemoryAllocationFlags.Reserve
: MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable;
AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver);
Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
Gpu = new GpuContext(Configuration.GpuRenderer);
System = new Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidStorage);
Application = new ApplicationLoader(this);
TamperMachine = new TamperMachine();
System.State.SetLanguage(Configuration.SystemLanguage);
System.State.SetRegion(Configuration.Region);
EnableDeviceVsync = Configuration.EnableVsync;
System.State.DockedMode = Configuration.EnableDockedMode;
System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
System.EnablePtc = Configuration.EnablePtc;
System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
}
public void LoadCart(string exeFsDir, string romFsFile = null)
{
Application.LoadCart(exeFsDir, romFsFile);
}
public void LoadXci(string xciFile)
{
Application.LoadXci(xciFile);
}
public void LoadNca(string ncaFile)
{
Application.LoadNca(ncaFile);
}
public void LoadNsp(string nspFile)
{
Application.LoadNsp(nspFile);
}
public void LoadProgram(string fileName)
{
Application.LoadProgram(fileName);
}
public bool WaitFifo()
{
return Gpu.GPFifo.WaitForCommands();
}
public void ProcessFrame()
{
Gpu.ProcessShaderCacheQueue();
Gpu.Renderer.PreFrame();
Gpu.GPFifo.DispatchCalls();
}
public bool ConsumeFrameAvailable()
{
return Gpu.Window.ConsumeFrameAvailable();
}
public void PresentFrame(Action<object> swapBuffersCallback)
{
Gpu.Window.Present(swapBuffersCallback);
}
public void SetVolume(float volume)
{
System.SetVolume(volume);
}
public float GetVolume()
{
return System.GetVolume();
}
public void EnableCheats()
{
FileSystem.ModLoader.EnableCheats(Application.TitleId, TamperMachine);
}
public bool IsAudioMuted()
{
return System.GetVolume() == 0;
}
public void DisposeGpu()
{
Gpu.Dispose();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
System.Dispose();
AudioDeviceDriver.Dispose();
FileSystem.Dispose();
Memory.Dispose();
}
}
}
}