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Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/Window/WindowPresentCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

27 lines
1 KiB
C#

using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Window
{
struct WindowPresentCommand : IGALCommand, IGALCommand<WindowPresentCommand>
{
public CommandType CommandType => CommandType.WindowPresent;
private TableRef<ThreadedTexture> _texture;
private ImageCrop _crop;
private TableRef<Action> _swapBuffersCallback;
public void Set(TableRef<ThreadedTexture> texture, ImageCrop crop, TableRef<Action> swapBuffersCallback)
{
_texture = texture;
_crop = crop;
_swapBuffersCallback = swapBuffersCallback;
}
public static void Run(ref WindowPresentCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
threaded.SignalFrame();
renderer.Window.Present(command._texture.Get(threaded)?.Base, command._crop, command._swapBuffersCallback.Get(threaded));
}
}
}