mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-21 03:02:02 +00:00
87 lines
No EOL
3.2 KiB
C#
87 lines
No EOL
3.2 KiB
C#
using ChocolArm64.Events;
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using ChocolArm64.Memory;
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using ChocolArm64.State;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.Svc
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{
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partial class SvcHandler
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{
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private delegate void SvcFunc(AThreadState ThreadState);
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private Dictionary<int, SvcFunc> SvcFuncs;
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private Switch Ns;
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private Process Process;
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private AMemory Memory;
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private static Random Rng;
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private ulong CurrentHeapSize;
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public SvcHandler(Switch Ns, Process Process)
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{
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SvcFuncs = new Dictionary<int, SvcFunc>()
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{
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{ 0x01, SvcSetHeapSize },
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{ 0x03, SvcSetMemoryAttribute },
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{ 0x04, SvcMapMemory },
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{ 0x05, SvcUnmapMemory },
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{ 0x06, SvcQueryMemory },
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{ 0x07, SvcExitProcess },
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{ 0x08, SvcCreateThread },
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{ 0x09, SvcStartThread },
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{ 0x0b, SvcSleepThread },
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{ 0x0c, SvcGetThreadPriority },
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{ 0x0d, SvcSetThreadPriority },
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{ 0x0f, SvcSetThreadCoreMask },
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{ 0x13, SvcMapSharedMemory },
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{ 0x14, SvcUnmapSharedMemory },
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{ 0x15, SvcCreateTransferMemory },
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{ 0x16, SvcCloseHandle },
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{ 0x17, SvcResetSignal },
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{ 0x18, SvcWaitSynchronization },
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{ 0x1a, SvcArbitrateLock },
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{ 0x1b, SvcArbitrateUnlock },
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{ 0x1c, SvcWaitProcessWideKeyAtomic },
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{ 0x1d, SvcSignalProcessWideKey },
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{ 0x1e, SvcGetSystemTick },
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{ 0x1f, SvcConnectToNamedPort },
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{ 0x21, SvcSendSyncRequest },
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{ 0x22, SvcSendSyncRequestWithUserBuffer },
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{ 0x25, SvcGetThreadId },
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{ 0x26, SvcBreak },
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{ 0x27, SvcOutputDebugString },
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{ 0x29, SvcGetInfo }
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};
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this.Ns = Ns;
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this.Process = Process;
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this.Memory = Process.Memory;
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}
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static SvcHandler()
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{
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Rng = new Random();
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}
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public void SvcCall(object sender, AInstExceptionEventArgs e)
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{
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AThreadState ThreadState = (AThreadState)sender;
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if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
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{
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Logging.Trace($"(Thread {ThreadState.ThreadId}) {Func.Method.Name} called.");
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Func(ThreadState);
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Logging.Trace($"(Thread {ThreadState.ThreadId}) {Func.Method.Name} ended.");
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}
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else
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{
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throw new NotImplementedException(e.Id.ToString("x4"));
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}
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}
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}
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} |