mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-21 11:32:00 +00:00
40311310d1
* amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments
115 lines
3.2 KiB
C#
115 lines
3.2 KiB
C#
using Ryujinx.Audio.Renderer.Server.Effect;
|
|
using Ryujinx.Common.Memory;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|
{
|
|
/// <summary>
|
|
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Compressor"/>.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct CompressorParameter
|
|
{
|
|
/// <summary>
|
|
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
|
/// </summary>
|
|
public Array6<byte> Input;
|
|
|
|
/// <summary>
|
|
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
|
/// </summary>
|
|
public Array6<byte> Output;
|
|
|
|
/// <summary>
|
|
/// The maximum number of channels supported.
|
|
/// </summary>
|
|
public ushort ChannelCountMax;
|
|
|
|
/// <summary>
|
|
/// The total channel count used.
|
|
/// </summary>
|
|
public ushort ChannelCount;
|
|
|
|
/// <summary>
|
|
/// The target sample rate.
|
|
/// </summary>
|
|
/// <remarks>This is in kHz.</remarks>
|
|
public int SampleRate;
|
|
|
|
/// <summary>
|
|
/// The threshold.
|
|
/// </summary>
|
|
public float Threshold;
|
|
|
|
/// <summary>
|
|
/// The compressor ratio.
|
|
/// </summary>
|
|
public float Ratio;
|
|
|
|
/// <summary>
|
|
/// The attack time.
|
|
/// <remarks>This is in microseconds.</remarks>
|
|
/// </summary>
|
|
public int AttackTime;
|
|
|
|
/// <summary>
|
|
/// The release time.
|
|
/// <remarks>This is in microseconds.</remarks>
|
|
/// </summary>
|
|
public int ReleaseTime;
|
|
|
|
/// <summary>
|
|
/// The input gain.
|
|
/// </summary>
|
|
public float InputGain;
|
|
|
|
/// <summary>
|
|
/// The attack coefficient.
|
|
/// </summary>
|
|
public float AttackCoefficient;
|
|
|
|
/// <summary>
|
|
/// The release coefficient.
|
|
/// </summary>
|
|
public float ReleaseCoefficient;
|
|
|
|
/// <summary>
|
|
/// The output gain.
|
|
/// </summary>
|
|
public float OutputGain;
|
|
|
|
/// <summary>
|
|
/// The current usage status of the effect on the client side.
|
|
/// </summary>
|
|
public UsageState Status;
|
|
|
|
/// <summary>
|
|
/// Indicate if the makeup gain should be used.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool MakeupGainEnabled;
|
|
|
|
/// <summary>
|
|
/// Reserved/padding.
|
|
/// </summary>
|
|
private Array2<byte> _reserved;
|
|
|
|
/// <summary>
|
|
/// Check if the <see cref="ChannelCount"/> is valid.
|
|
/// </summary>
|
|
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
|
public bool IsChannelCountValid()
|
|
{
|
|
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
|
/// </summary>
|
|
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
|
public bool IsChannelCountMaxValid()
|
|
{
|
|
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
|
}
|
|
}
|
|
}
|