mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-30 02:36:02 +00:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
29 lines
No EOL
904 B
C#
29 lines
No EOL
904 B
C#
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|
{
|
|
/// <summary>
|
|
/// Guest shader code and constant buffer data accessed by the shader.
|
|
/// </summary>
|
|
readonly struct GuestCodeAndCbData
|
|
{
|
|
/// <summary>
|
|
/// Maxwell binary shader code.
|
|
/// </summary>
|
|
public byte[] Code { get; }
|
|
|
|
/// <summary>
|
|
/// Constant buffer 1 data accessed by the shader.
|
|
/// </summary>
|
|
public byte[] Cb1Data { get; }
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the guest shader code and constant buffer data.
|
|
/// </summary>
|
|
/// <param name="code">Maxwell binary shader code</param>
|
|
/// <param name="cb1Data">Constant buffer 1 data accessed by the shader</param>
|
|
public GuestCodeAndCbData(byte[] code, byte[] cb1Data)
|
|
{
|
|
Code = code;
|
|
Cb1Data = cb1Data;
|
|
}
|
|
}
|
|
} |