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Ryujinx/Ryujinx.Graphics/VDec/VpxBitStreamWriter.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

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800 B
C#

using System.IO;
namespace Ryujinx.Graphics.VDec
{
class VpxBitStreamWriter : BitStreamWriter
{
public VpxBitStreamWriter(Stream baseStream) : base(baseStream) { }
public void WriteU(int value, int valueSize)
{
WriteBits(value, valueSize);
}
public void WriteS(int value, int valueSize)
{
bool sign = value < 0;
if (sign)
{
value = -value;
}
WriteBits((value << 1) | (sign ? 1 : 0), valueSize + 1);
}
public void WriteDeltaQ(int value)
{
bool deltaCoded = value != 0;
WriteBit(deltaCoded);
if (deltaCoded)
{
WriteBits(value, 4);
}
}
}
}