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Ryujinx/Ryujinx.Graphics.Shader
riperiperi 99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
* Changes 1

* Changes 2

* Better ModifiedSequence handling

This should handle PreciseEvents properly, and simplifies a few things.

* Minor changes, remove debug log

* Handle stage.Info being null

Hopefully fixes Catherine crash

* Fix shader specialization fast texture lookup

* Fix some things.

* Address Feedback Part 1

* Make method static.
2022-06-17 13:09:14 -03:00
..
CodeGen/Glsl Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
Decoders New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Instructions Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
IntermediateRepresentation Fix FLO.SH shader instruction with a input of 0 (#2876) 2021-12-05 13:25:05 +01:00
StructuredIr New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Translation Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
BufferDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs
Constants.cs
IGpuAccessor.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
InputTopology.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SamplerType.cs
ShaderProgram.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderStage.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SupportBuffer.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
TessPatchType.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TessSpacing.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TextureDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
TextureFormat.cs
TextureHandle.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
TextureUsageFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00