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Ryujinx/Ryujinx.Graphics.Gpu/Shader/Cache/Definition
gdkchan 4770cfa920
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
2021-04-20 12:33:54 +02:00
..
CacheGraphicsApi.cs
CacheHashType.cs
CacheManifestHeader.cs salieri: Fix missing guest GPU accessor missing on hashes (#1759) 2020-12-01 22:48:31 +01:00
GuestGpuAccessorHeader.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
GuestGpuStateFlags.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
GuestShaderCacheEntry.cs salieri: Fix missing guest GPU accessor missing on hashes (#1759) 2020-12-01 22:48:31 +01:00
GuestShaderCacheEntryHeader.cs
GuestShaderCacheHeader.cs
GuestShaderCacheTransformFeedbackHeader.cs
GuestTextureDescriptor.cs
HostShaderCacheEntry.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
HostShaderCacheEntryHeader.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
HostShaderCacheHeader.cs