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Ryujinx/Ryujinx.Graphics.Gpu/Shader
riperiperi 8d9d508dc7
Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
2023-04-22 18:02:39 -03:00
..
DiskCache Shader: Bias textureGather instructions on AMD/Intel (#4703) 2023-04-22 18:02:39 -03:00
HashTable Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CachedShaderBindings.cs
CachedShaderProgram.cs
CachedShaderStage.cs
ComputeShaderCacheHashTable.cs
GpuAccessor.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
GpuAccessorBase.cs Shader: Bias textureGather instructions on AMD/Intel (#4703) 2023-04-22 18:02:39 -03:00
GpuAccessorState.cs
GpuChannelComputeState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
GpuChannelGraphicsState.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
GpuChannelPoolState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ResourceCounts.cs
ShaderAddresses.cs
ShaderCache.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
ShaderCacheHashTable.cs
ShaderCacheState.cs
ShaderCodeAccessor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderDumper.cs
ShaderDumpPaths.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderSpecializationList.cs
ShaderSpecializationState.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
TransformFeedbackDescriptor.cs