mirror of
https://github.com/Ryujinx/Ryujinx.git
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fb1d9493a3
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Apply previous refactorings to the merged code
91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
using Concentus.Structs;
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using Ryujinx.HLE.HOS.Ipc;
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using System.Collections.Generic;
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using static Ryujinx.HLE.HOS.ErrorCode;
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namespace Ryujinx.HLE.HOS.Services.Aud
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{
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class IHardwareOpusDecoder : IpcService
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{
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private const int FixedSampleRate = 48000;
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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private int _sampleRate;
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private int _channelsCount;
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private OpusDecoder _decoder;
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public IHardwareOpusDecoder(int sampleRate, int channelsCount)
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, DecodeInterleaved },
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{ 4, DecodeInterleavedWithPerf }
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};
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_sampleRate = sampleRate;
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_channelsCount = channelsCount;
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_decoder = new OpusDecoder(FixedSampleRate, channelsCount);
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}
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public long DecodeInterleavedWithPerf(ServiceCtx context)
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{
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long result = DecodeInterleaved(context);
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//TODO: Figure out what this value is.
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//According to switchbrew, it is now used.
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context.ResponseData.Write(0L);
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return result;
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}
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public long DecodeInterleaved(ServiceCtx context)
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{
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long inPosition = context.Request.SendBuff[0].Position;
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long inSize = context.Request.SendBuff[0].Size;
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if (inSize < 8)
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{
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return MakeError(ErrorModule.Audio, AudErr.OpusInvalidInput);
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}
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long outPosition = context.Request.ReceiveBuff[0].Position;
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long outSize = context.Request.ReceiveBuff[0].Size;
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byte[] opusData = context.Memory.ReadBytes(inPosition, inSize);
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int processed = ((opusData[0] << 24) |
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(opusData[1] << 16) |
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(opusData[2] << 8) |
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(opusData[3] << 0)) + 8;
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if ((uint)processed > (ulong)inSize)
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{
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return MakeError(ErrorModule.Audio, AudErr.OpusInvalidInput);
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}
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short[] pcm = new short[outSize / 2];
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int frameSize = pcm.Length / (_channelsCount * 2);
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int samples = _decoder.Decode(opusData, 0, opusData.Length, pcm, 0, frameSize);
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foreach (short sample in pcm)
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{
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context.Memory.WriteInt16(outPosition, sample);
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outPosition += 2;
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}
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context.ResponseData.Write(processed);
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context.ResponseData.Write(samples);
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return 0;
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}
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}
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}
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