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Ryujinx/Ryujinx.Graphics.Gpu/Engine/MME
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
AluOperation.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
AluRegOperation.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
AssignmentOperation.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
IMacroEE.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Macro.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
MacroHLE.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
MacroHLEFunctionName.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
MacroHLETable.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
MacroInterpreter.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
MacroJit.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
MacroJitCompiler.cs Use Enum and Delegate.CreateDelegate generic overloads (#3111) 2022-02-13 10:50:07 -03:00
MacroJitContext.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00