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Ryujinx/Ryujinx.Audio/PlaybackState.cs
gdkchan 79a5939734
Improvements to audout (#58)
* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00

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C#

namespace Ryujinx.Audio
{
public enum PlaybackState
{
Playing = 0,
Stopped = 1
}
}