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Ryujinx/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mfReg.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

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612 B
C#

namespace Ryujinx.Graphics.Graphics3d
{
enum NvGpuEngineM2mfReg
{
SrcAddress = 0x100,
DstAddress = 0x102,
SrcPitch = 0x104,
DstPitch = 0x105,
XCount = 0x106,
YCount = 0x107,
Swizzle = 0x1c2,
DstBlkDim = 0x1c3,
DstSizeX = 0x1c4,
DstSizeY = 0x1c5,
DstSizeZ = 0x1c6,
DstPosZ = 0x1c7,
DstPosXY = 0x1c8,
SrcBlkDim = 0x1ca,
SrcSizeX = 0x1cb,
SrcSizeY = 0x1cc,
SrcSizeZ = 0x1cd,
SrcPosZ = 0x1ce,
SrcPosXY = 0x1cf
}
}