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Ryujinx/ChocolArm64/Decoder/AOpCodeSimdCvt.cs

31 lines
No EOL
765 B
C#

using ChocolArm64.Instruction;
using ChocolArm64.State;
namespace ChocolArm64.Decoder
{
class AOpCodeSimdCvt : AOpCodeSimd
{
public int FBits { get; private set; }
public AOpCodeSimdCvt(AInst Inst, long Position, int OpCode) : base(Inst, Position, OpCode)
{
//TODO:
//Und of Fixed Point variants.
int Scale = (OpCode >> 10) & 0x3f;
int SF = (OpCode >> 31) & 0x1;
/*if (Type != SF && !(Type == 2 && SF == 1))
{
Emitter = AInstEmit.Und;
return;
}*/
FBits = 64 - Scale;
RegisterSize = SF != 0
? ARegisterSize.Int64
: ARegisterSize.Int32;
}
}
}