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Ryujinx/Ryujinx.HLE/HOS/SystemState/UserProfile.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

36 lines
934 B
C#

using System;
namespace Ryujinx.HLE.HOS.SystemState
{
class UserProfile
{
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
public UserId Uuid { get; private set; }
public string Name { get; private set; }
public long LastModifiedTimestamp { get; private set; }
public OpenCloseState AccountState { get; set; }
public OpenCloseState OnlinePlayState { get; set; }
public UserProfile(UserId Uuid, string Name)
{
this.Uuid = Uuid;
this.Name = Name;
LastModifiedTimestamp = 0;
AccountState = OpenCloseState.Closed;
OnlinePlayState = OpenCloseState.Closed;
UpdateTimestamp();
}
private void UpdateTimestamp()
{
LastModifiedTimestamp = (long)(DateTime.Now - Epoch).TotalSeconds;
}
}
}