.. |
OpenGL
|
Low level graphics API prerequisites (#319)
|
2018-08-10 01:09:40 -03:00 |
Shader
|
Fix FMUL and TEXS shader instructions (#347)
|
2018-08-13 19:46:36 -03:00 |
Texture
|
Texture/Vertex/Index data cache (#132)
|
2018-06-08 21:15:56 -03:00 |
EmbeddedResource.cs
|
Somewhat better NvFlinger (I guess) (fixes #30)
|
2018-02-23 18:48:27 -03:00 |
GalBlendEquation.cs
|
Fix for current framebuffer issues (#78)
|
2018-04-13 15:12:58 -03:00 |
GalBlendFactor.cs
|
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
|
2018-07-03 20:06:13 -03:00 |
GalClearBufferFlags.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalColorF.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalComparisonOp.cs
|
Implement some GPU features (#209)
|
2018-07-05 15:47:29 -03:00 |
GalCullFace.cs
|
Implement some GPU features (#209)
|
2018-07-05 15:47:29 -03:00 |
GalFrontFace.cs
|
Implement some GPU features (#209)
|
2018-07-05 15:47:29 -03:00 |
GalIndexFormat.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalPipelineState.cs
|
Low level graphics API prerequisites (#319)
|
2018-08-10 01:09:40 -03:00 |
GalPrimitiveType.cs
|
|
|
GalShaderType.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalStencilOp.cs
|
Implement some GPU features (#209)
|
2018-07-05 15:47:29 -03:00 |
GalTexture.cs
|
Texture/Vertex/Index data cache (#132)
|
2018-06-08 21:15:56 -03:00 |
GalTextureFilter.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalTextureFormat.cs
|
Implement A2B10G10R10 TextureFormat (#248)
|
2018-07-29 01:41:02 -03:00 |
GalTextureMipFilter.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalTextureSampler.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalTextureSource.cs
|
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
|
2018-05-17 15:25:42 -03:00 |
GalTextureWrap.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalVertexAttrib.cs
|
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
|
2018-04-29 17:58:38 -03:00 |
GalVertexAttribSize.cs
|
|
|
GalVertexAttribType.cs
|
|
|
IGalConstBuffer.cs
|
Low level graphics API prerequisites (#319)
|
2018-08-10 01:09:40 -03:00 |
IGalFrameBuffer.cs
|
Blit framebuffer without shaders (#229)
|
2018-07-23 16:21:05 +02:00 |
IGalMemory.cs
|
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
|
2018-05-22 22:43:31 -03:00 |
IGalPipeline.cs
|
Low level graphics API prerequisites (#319)
|
2018-08-10 01:09:40 -03:00 |
IGalRasterizer.cs
|
Low level graphics API prerequisites (#319)
|
2018-08-10 01:09:40 -03:00 |
IGalRenderer.cs
|
Low level graphics API prerequisites (#319)
|
2018-08-10 01:09:40 -03:00 |
IGalShader.cs
|
Low level graphics API prerequisites (#319)
|
2018-08-10 01:09:40 -03:00 |
IGalTexture.cs
|
Add locking methods to the ogl resource cache (#238)
|
2018-07-09 23:01:59 -03:00 |
ShaderDeclInfo.cs
|
Add partial support to the TEX.B shader instruction (#342)
|
2018-08-13 18:22:09 -03:00 |
ShaderDumper.cs
|
Implement Geometry shaders (#280)
|
2018-07-19 02:33:27 -03:00 |
ShaderException.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |