mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-23 19:52:02 +00:00
6b23a2c125
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
87 lines
No EOL
1.7 KiB
C#
87 lines
No EOL
1.7 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|
{
|
|
[Flags]
|
|
enum Instruction
|
|
{
|
|
Absolute = 1,
|
|
Add,
|
|
BitfieldExtractS32,
|
|
BitfieldExtractU32,
|
|
BitfieldInsert,
|
|
BitfieldReverse,
|
|
BitwiseAnd,
|
|
BitwiseExclusiveOr,
|
|
BitwiseNot,
|
|
BitwiseOr,
|
|
Branch,
|
|
BranchIfFalse,
|
|
BranchIfTrue,
|
|
Ceiling,
|
|
Clamp,
|
|
ClampU32,
|
|
CompareEqual,
|
|
CompareGreater,
|
|
CompareGreaterOrEqual,
|
|
CompareGreaterOrEqualU32,
|
|
CompareGreaterU32,
|
|
CompareLess,
|
|
CompareLessOrEqual,
|
|
CompareLessOrEqualU32,
|
|
CompareLessU32,
|
|
CompareNotEqual,
|
|
ConditionalSelect,
|
|
ConvertFPToS32,
|
|
ConvertS32ToFP,
|
|
ConvertU32ToFP,
|
|
Copy,
|
|
Cosine,
|
|
Discard,
|
|
Divide,
|
|
EmitVertex,
|
|
EndPrimitive,
|
|
ExponentB2,
|
|
Floor,
|
|
FusedMultiplyAdd,
|
|
IsNan,
|
|
LoadConstant,
|
|
LoadGlobal,
|
|
LoadLocal,
|
|
LogarithmB2,
|
|
LogicalAnd,
|
|
LogicalExclusiveOr,
|
|
LogicalNot,
|
|
LogicalOr,
|
|
LoopBreak,
|
|
LoopContinue,
|
|
MarkLabel,
|
|
Maximum,
|
|
MaximumU32,
|
|
Minimum,
|
|
MinimumU32,
|
|
Multiply,
|
|
Negate,
|
|
PackDouble2x32,
|
|
PackHalf2x16,
|
|
ReciprocalSquareRoot,
|
|
Return,
|
|
ShiftLeft,
|
|
ShiftRightS32,
|
|
ShiftRightU32,
|
|
Sine,
|
|
SquareRoot,
|
|
StoreGlobal,
|
|
StoreLocal,
|
|
Subtract,
|
|
TextureSample,
|
|
TextureSize,
|
|
Truncate,
|
|
UnpackDouble2x32,
|
|
UnpackHalf2x16,
|
|
|
|
Count,
|
|
FP = 1 << 16,
|
|
Mask = 0xffff
|
|
}
|
|
} |