mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-22 22:12:03 +00:00
efb135b74c
* Clear CPU side data on GPU buffer clears * Implement tracked fill operation that can signal other resource types except buffer * Fix tests, add missing XML doc * PR feedback
222 lines
No EOL
7.8 KiB
C#
222 lines
No EOL
7.8 KiB
C#
using Ryujinx.Cpu.Tracking;
|
|
using Ryujinx.Graphics.Gpu.Memory;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
/// <summary>
|
|
/// Represents a pool of GPU resources, such as samplers or textures.
|
|
/// </summary>
|
|
/// <typeparam name="T1">Type of the GPU resource</typeparam>
|
|
/// <typeparam name="T2">Type of the descriptor</typeparam>
|
|
abstract class Pool<T1, T2> : IDisposable where T2 : unmanaged
|
|
{
|
|
protected const int DescriptorSize = 0x20;
|
|
|
|
protected GpuContext Context;
|
|
protected PhysicalMemory PhysicalMemory;
|
|
protected int SequenceNumber;
|
|
protected int ModifiedSequenceNumber;
|
|
|
|
protected T1[] Items;
|
|
protected T2[] DescriptorCache;
|
|
|
|
/// <summary>
|
|
/// The maximum ID value of resources on the pool (inclusive).
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The maximum amount of resources on the pool is equal to this value plus one.
|
|
/// </remarks>
|
|
public int MaximumId { get; }
|
|
|
|
/// <summary>
|
|
/// The address of the pool in guest memory.
|
|
/// </summary>
|
|
public ulong Address { get; }
|
|
|
|
/// <summary>
|
|
/// The size of the pool in bytes.
|
|
/// </summary>
|
|
public ulong Size { get; }
|
|
|
|
private readonly CpuMultiRegionHandle _memoryTracking;
|
|
private readonly Action<ulong, ulong> _modifiedDelegate;
|
|
|
|
private int _modifiedSequenceOffset;
|
|
private bool _modified;
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the GPU resource pool.
|
|
/// </summary>
|
|
/// <param name="context">GPU context that the pool belongs to</param>
|
|
/// <param name="physicalMemory">Physical memory where the resource descriptors are mapped</param>
|
|
/// <param name="address">Address of the pool in physical memory</param>
|
|
/// <param name="maximumId">Maximum index of an item on the pool (inclusive)</param>
|
|
public Pool(GpuContext context, PhysicalMemory physicalMemory, ulong address, int maximumId)
|
|
{
|
|
Context = context;
|
|
PhysicalMemory = physicalMemory;
|
|
MaximumId = maximumId;
|
|
|
|
int count = maximumId + 1;
|
|
|
|
ulong size = (ulong)(uint)count * DescriptorSize;
|
|
|
|
Items = new T1[count];
|
|
DescriptorCache = new T2[count];
|
|
|
|
Address = address;
|
|
Size = size;
|
|
|
|
_memoryTracking = physicalMemory.BeginGranularTracking(address, size, ResourceKind.Pool);
|
|
_memoryTracking.RegisterPreciseAction(address, size, PreciseAction);
|
|
_modifiedDelegate = RegionModified;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the descriptor for a given ID.
|
|
/// </summary>
|
|
/// <param name="id">ID of the descriptor. This is effectively a zero-based index</param>
|
|
/// <returns>The descriptor</returns>
|
|
public T2 GetDescriptor(int id)
|
|
{
|
|
return PhysicalMemory.Read<T2>(Address + (ulong)id * DescriptorSize);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a reference to the descriptor for a given ID.
|
|
/// </summary>
|
|
/// <param name="id">ID of the descriptor. This is effectively a zero-based index</param>
|
|
/// <returns>A reference to the descriptor</returns>
|
|
public ref readonly T2 GetDescriptorRef(int id)
|
|
{
|
|
return ref GetDescriptorRefAddress(Address + (ulong)id * DescriptorSize);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a reference to the descriptor for a given address.
|
|
/// </summary>
|
|
/// <param name="address">Address of the descriptor</param>
|
|
/// <returns>A reference to the descriptor</returns>
|
|
public ref readonly T2 GetDescriptorRefAddress(ulong address)
|
|
{
|
|
return ref MemoryMarshal.Cast<byte, T2>(PhysicalMemory.GetSpan(address, DescriptorSize))[0];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the GPU resource with the given ID.
|
|
/// </summary>
|
|
/// <param name="id">ID of the resource. This is effectively a zero-based index</param>
|
|
/// <returns>The GPU resource with the given ID</returns>
|
|
public abstract T1 Get(int id);
|
|
|
|
/// <summary>
|
|
/// Checks if a given ID is valid and inside the range of the pool.
|
|
/// </summary>
|
|
/// <param name="id">ID of the descriptor. This is effectively a zero-based index</param>
|
|
/// <returns>True if the specified ID is valid, false otherwise</returns>
|
|
public bool IsValidId(int id)
|
|
{
|
|
return (uint)id <= MaximumId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Synchronizes host memory with guest memory.
|
|
/// This causes invalidation of pool entries,
|
|
/// if a modification of entries by the CPU is detected.
|
|
/// </summary>
|
|
public void SynchronizeMemory()
|
|
{
|
|
_modified = false;
|
|
_memoryTracking.QueryModified(_modifiedDelegate);
|
|
|
|
if (_modified)
|
|
{
|
|
UpdateModifiedSequence();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicate that a region of the pool was modified, and must be loaded from memory.
|
|
/// </summary>
|
|
/// <param name="mAddress">Start address of the modified region</param>
|
|
/// <param name="mSize">Size of the modified region</param>
|
|
private void RegionModified(ulong mAddress, ulong mSize)
|
|
{
|
|
_modified = true;
|
|
|
|
if (mAddress < Address)
|
|
{
|
|
mAddress = Address;
|
|
}
|
|
|
|
ulong maxSize = Address + Size - mAddress;
|
|
|
|
if (mSize > maxSize)
|
|
{
|
|
mSize = maxSize;
|
|
}
|
|
|
|
InvalidateRangeImpl(mAddress, mSize);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the modified sequence number using the current sequence number and offset,
|
|
/// indicating that it has been modified.
|
|
/// </summary>
|
|
protected void UpdateModifiedSequence()
|
|
{
|
|
ModifiedSequenceNumber = SequenceNumber + _modifiedSequenceOffset;
|
|
}
|
|
|
|
/// <summary>
|
|
/// An action to be performed when a precise memory access occurs to this resource.
|
|
/// Makes sure that the dirty flags are checked.
|
|
/// </summary>
|
|
/// <param name="address">Address of the memory action</param>
|
|
/// <param name="size">Size in bytes</param>
|
|
/// <param name="write">True if the access was a write, false otherwise</param>
|
|
private bool PreciseAction(ulong address, ulong size, bool write)
|
|
{
|
|
if (write && Context.SequenceNumber == SequenceNumber)
|
|
{
|
|
if (ModifiedSequenceNumber == SequenceNumber + _modifiedSequenceOffset)
|
|
{
|
|
// The modified sequence number is offset when PreciseActions occur so that
|
|
// users checking it will see an increment and know the pool has changed since
|
|
// their last look, even though the main SequenceNumber has not been changed.
|
|
|
|
_modifiedSequenceOffset++;
|
|
}
|
|
|
|
// Force the pool to be checked again the next time it is used.
|
|
SequenceNumber--;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected abstract void InvalidateRangeImpl(ulong address, ulong size);
|
|
|
|
protected abstract void Delete(T1 item);
|
|
|
|
/// <summary>
|
|
/// Performs the disposal of all resources stored on the pool.
|
|
/// It's an error to try using the pool after disposal.
|
|
/// </summary>
|
|
public virtual void Dispose()
|
|
{
|
|
if (Items != null)
|
|
{
|
|
for (int index = 0; index < Items.Length; index++)
|
|
{
|
|
Delete(Items[index]);
|
|
}
|
|
|
|
Items = null;
|
|
}
|
|
_memoryTracking.Dispose();
|
|
}
|
|
}
|
|
} |