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Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndexedIndirectCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

18 lines
651 B
C#

namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndexedIndirectCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCommand>
{
public CommandType CommandType => CommandType.DrawIndexedIndirect;
private BufferRange _indirectBuffer;
public void Set(BufferRange indirectBuffer)
{
_indirectBuffer = indirectBuffer;
}
public static void Run(ref DrawIndexedIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DrawIndexedIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
}
}
}