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9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build |
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.. | ||
Block.cs | ||
DecodedFunction.cs | ||
DecodedProgram.cs | ||
Decoder.cs | ||
FunctionType.cs | ||
InstDecoders.cs | ||
InstName.cs | ||
InstOp.cs | ||
InstProps.cs | ||
InstTable.cs | ||
Register.cs | ||
RegisterConsts.cs | ||
RegisterType.cs |