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Ryujinx/Ryujinx.Graphics.Shader/StructuredIr
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
..
AstAssignment.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlock.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AstBlockType.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs Initial work 2020-01-09 02:13:00 +01:00
AstComment.cs Initial work 2020-01-09 02:13:00 +01:00
AstHelper.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
AstNode.cs Initial work 2020-01-09 02:13:00 +01:00
AstOperand.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
AstOperation.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
AstOptimizer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AstTextureOperation.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
GotoElimination.cs Initial work 2020-01-09 02:13:00 +01:00
GotoStatement.cs Initial work 2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
IAstNode.cs Initial work 2020-01-09 02:13:00 +01:00
InstructionInfo.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
IoDefinition.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
OperandInfo.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
PhiFunctions.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
StructuredFunction.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
StructuredProgram.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
StructuredProgramContext.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
StructuredProgramInfo.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00