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9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build |
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.. | ||
Optimizations | ||
AggregateType.cs | ||
AttributeConsts.cs | ||
ControlFlowGraph.cs | ||
Dominance.cs | ||
EmitterContext.cs | ||
EmitterContextInsts.cs | ||
FeatureFlags.cs | ||
FunctionMatch.cs | ||
GlobalMemory.cs | ||
RegisterUsage.cs | ||
Rewriter.cs | ||
ShaderConfig.cs | ||
ShaderHeader.cs | ||
ShaderIdentifier.cs | ||
Ssa.cs | ||
TargetApi.cs | ||
TargetLanguage.cs | ||
TranslationFlags.cs | ||
TranslationOptions.cs | ||
Translator.cs | ||
TranslatorContext.cs |