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Experimental Nintendo Switch Emulator written in C#
Find a file
AcK77 9f2aea4059 Basic audio support
Implement IAudioOut.
Small corrections on AudIAudioRenderer.
Add glitched audio playback support through OpenAL.
2018-02-08 17:52:02 +01:00
Ryujinx Basic audio support 2018-02-08 17:52:02 +01:00
.gitattributes aloha 2018-02-04 20:08:20 -03:00
.gitignore aloha 2018-02-04 20:08:20 -03:00
GLScreen.cs aloha 2018-02-04 20:08:20 -03:00
LICENSE.txt aloha 2018-02-04 20:08:20 -03:00
Program.cs aloha 2018-02-04 20:08:20 -03:00
README.md Basic audio support 2018-02-08 17:52:02 +01:00
Ryujinx.csproj aloha 2018-02-04 20:08:20 -03:00
Ryujinx.sln aloha 2018-02-04 20:08:20 -03:00

Ryujinx

Experimental Switch emulator written in C#

Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

Running

To run this emulator, you need the .NET Core 2.0 (or higher) SDK. Run dotnet run -c Release -- game.nro inside the Ryujinx solution folder.

Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK : https://openal.org/downloads/OpenAL11CoreSDK.zip