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Ryujinx/ChocolArm64/IntermediateRepresentation/BasicBlock.cs
gdkchan 8a7d99cdea Refactoring and optimization on CPU translation (#661)
* Refactoring and optimization on CPU translation

* Remove now unused property

* Rename ilBlock -> block (local)

* Change equality comparison on RegisterMask for consistency

Co-Authored-By: gdkchan <gab.dark.100@gmail.com>

* Add back the aggressive inlining attribute to the Synchronize method

* Implement IEquatable on the Register struct

* Fix identation
2019-04-26 14:55:12 +10:00

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3.2 KiB
C#

using ChocolArm64.State;
using System;
using System.Collections.Generic;
using static ChocolArm64.State.RegisterConsts;
namespace ChocolArm64.IntermediateRepresentation
{
class BasicBlock
{
public int Index { get; set; }
public RegisterMask RegInputs { get; private set; }
public RegisterMask RegOutputs { get; private set; }
public bool HasStateLoad { get; private set; }
private List<Operation> _operations;
public int Count => _operations.Count;
private BasicBlock _next;
private BasicBlock _branch;
public BasicBlock Next
{
get => _next;
set => _next = AddSuccessor(_next, value);
}
public BasicBlock Branch
{
get => _branch;
set => _branch = AddSuccessor(_branch, value);
}
public List<BasicBlock> Predecessors { get; }
public BasicBlock(int index = 0)
{
Index = index;
_operations = new List<Operation>();
Predecessors = new List<BasicBlock>();
}
private BasicBlock AddSuccessor(BasicBlock oldBlock, BasicBlock newBlock)
{
oldBlock?.Predecessors.Remove(this);
newBlock?.Predecessors.Add(this);
return newBlock;
}
public void Add(Operation operation)
{
if (operation.Type == OperationType.LoadLocal ||
operation.Type == OperationType.StoreLocal)
{
int index = operation.GetArg<int>(0);
if (IsRegIndex(index))
{
long intMask = 0;
long vecMask = 0;
switch (operation.GetArg<RegisterType>(1))
{
case RegisterType.Flag: intMask = (1L << RegsCount) << index; break;
case RegisterType.Int: intMask = 1L << index; break;
case RegisterType.Vector: vecMask = 1L << index; break;
}
RegisterMask mask = new RegisterMask(intMask, vecMask);
if (operation.Type == OperationType.LoadLocal)
{
RegInputs |= mask & ~RegOutputs;
}
else
{
RegOutputs |= mask;
}
}
}
else if (operation.Type == OperationType.LoadContext)
{
HasStateLoad = true;
}
operation.Parent = this;
_operations.Add(operation);
}
public static bool IsRegIndex(int index)
{
return (uint)index < RegsCount;
}
public Operation GetOperation(int index)
{
if ((uint)index >= _operations.Count)
{
throw new ArgumentOutOfRangeException(nameof(index));
}
return _operations[index];
}
public Operation GetLastOp()
{
if (Count == 0)
{
return null;
}
return _operations[Count - 1];
}
}
}