mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-27 23:42:02 +00:00
1f554c1093
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
24 lines
No EOL
1 KiB
C#
24 lines
No EOL
1 KiB
C#
using Ryujinx.Graphics.Texture;
|
|
|
|
namespace Ryujinx.Graphics.Gal.Shader
|
|
{
|
|
class ShaderIrMetaTex : ShaderIrMeta
|
|
{
|
|
public int Elem { get; private set; }
|
|
public GalTextureTarget TextureTarget { get; private set; }
|
|
public ShaderIrNode[] Coordinates { get; private set; }
|
|
public TextureInstructionSuffix TextureInstructionSuffix { get; private set; }
|
|
public ShaderIrOperGpr LevelOfDetail;
|
|
public ShaderIrOperGpr Offset;
|
|
public ShaderIrOperGpr DepthCompare;
|
|
public int Component; // for TLD4(S)
|
|
|
|
public ShaderIrMetaTex(int elem, GalTextureTarget textureTarget, TextureInstructionSuffix textureInstructionSuffix, params ShaderIrNode[] coordinates)
|
|
{
|
|
Elem = elem;
|
|
TextureTarget = textureTarget;
|
|
TextureInstructionSuffix = textureInstructionSuffix;
|
|
Coordinates = coordinates;
|
|
}
|
|
}
|
|
} |