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https://github.com/Ryujinx/Ryujinx.git
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9c6071a645
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
using Ryujinx.Common.Configuration;
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using System;
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using System.Threading;
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namespace Ryujinx.Graphics.GAL
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{
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public interface IRenderer : IDisposable
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{
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event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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bool PreferThreading { get; }
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IPipeline Pipeline { get; }
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IWindow Window { get; }
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void BackgroundContextAction(Action action, bool alwaysBackground = false);
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BufferHandle CreateBuffer(int size, BufferHandle storageHint);
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BufferHandle CreateBuffer(int size)
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{
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return CreateBuffer(size, BufferHandle.Null);
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}
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BufferHandle CreateBuffer(nint pointer, int size);
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BufferHandle CreateBuffer(int size, BufferAccess access);
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IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
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ISampler CreateSampler(SamplerCreateInfo info);
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ITexture CreateTexture(TextureCreateInfo info);
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bool PrepareHostMapping(nint address, ulong size);
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void CreateSync(ulong id, bool strict);
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void DeleteBuffer(BufferHandle buffer);
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PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size);
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Capabilities GetCapabilities();
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ulong GetCurrentSync();
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HardwareInfo GetHardwareInfo();
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IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info);
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void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
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void UpdateCounters();
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void PreFrame();
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ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved);
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void ResetCounter(CounterType type);
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void RunLoop(ThreadStart gpuLoop)
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{
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gpuLoop();
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}
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void WaitSync(ulong id);
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void Initialize(GraphicsDebugLevel logLevel);
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void SetInterruptAction(Action<Action> interruptAction);
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void Screenshot();
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}
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}
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