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Ryujinx/ARMeilleure/Common/BitUtils.cs
gdkchan a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00

109 lines
2.6 KiB
C#

using System.Runtime.CompilerServices;
namespace ARMeilleure.Common
{
static class BitUtils
{
private const int DeBrujinSequence = 0x77cb531;
private static int[] DeBrujinLbsLut;
static BitUtils()
{
DeBrujinLbsLut = new int[32];
for (int index = 0; index < DeBrujinLbsLut.Length; index++)
{
uint lutIndex = (uint)(DeBrujinSequence * (1 << index)) >> 27;
DeBrujinLbsLut[lutIndex] = index;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int LowestBitSet(int value)
{
if (value == 0)
{
return -1;
}
int lsb = value & -value;
return DeBrujinLbsLut[(uint)(DeBrujinSequence * lsb) >> 27];
}
public static int HighestBitSet(int value)
{
if (value == 0)
{
return -1;
}
for (int bit = 31; bit >= 0; bit--)
{
if (((value >> bit) & 1) != 0)
{
return bit;
}
}
return -1;
}
private static readonly sbyte[] HbsNibbleLut = { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
public static int HighestBitSetNibble(int value) => HbsNibbleLut[value & 0b1111];
public static long Replicate(long bits, int size)
{
long output = 0;
for (int bit = 0; bit < 64; bit += size)
{
output |= bits << bit;
}
return output;
}
public static int CountBits(int value)
{
int count = 0;
while (value != 0)
{
value &= ~(value & -value);
count++;
}
return count;
}
public static long FillWithOnes(int bits)
{
return bits == 64 ? -1L : (1L << bits) - 1;
}
public static int RotateRight(int bits, int shift, int size)
{
return (int)RotateRight((uint)bits, shift, size);
}
public static uint RotateRight(uint bits, int shift, int size)
{
return (bits >> shift) | (bits << (size - shift));
}
public static long RotateRight(long bits, int shift, int size)
{
return (long)RotateRight((ulong)bits, shift, size);
}
public static ulong RotateRight(ulong bits, int shift, int size)
{
return (bits >> shift) | (bits << (size - shift));
}
}
}