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Ryujinx/ARMeilleure/Translation/Cache/CacheEntry.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

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644 B
C#

using ARMeilleure.CodeGen.Unwinding;
using System;
using System.Diagnostics.CodeAnalysis;
namespace ARMeilleure.Translation.Cache
{
readonly struct CacheEntry : IComparable<CacheEntry>
{
public int Offset { get; }
public int Size { get; }
public UnwindInfo UnwindInfo { get; }
public CacheEntry(int offset, int size, UnwindInfo unwindInfo)
{
Offset = offset;
Size = size;
UnwindInfo = unwindInfo;
}
public int CompareTo([AllowNull] CacheEntry other)
{
return Offset.CompareTo(other.Offset);
}
}
}