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CodeGen
Unscale textureSize when resolution scaling is used ( #2441 )
2021-07-09 00:09:07 -03:00
Decoders
End shader decoding when reaching a block that starts with an infinite loop (after BRX) ( #2367 )
2021-06-15 02:09:59 +02:00
Instructions
Unscale textureSize when resolution scaling is used ( #2441 )
2021-07-09 00:09:07 -03:00
IntermediateRepresentation
Fix shader compilation on shaders that uses rectangle textures ( #2471 )
2021-07-12 16:20:33 -03:00
StructuredIr
Allow shader language and target API to be specified on the shader translator ( #2402 )
2021-07-06 21:20:06 +02:00
Translation
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
IGpuAccessor.cs
Fix texture sampling with depth compare and LOD level or bias ( #2404 )
2021-06-25 00:54:50 +02:00
InputTopology.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) ( #1948 )
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name ( #1642 )
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs
Only enable clip distance if written to on shader ( #2217 )
2021-04-20 12:33:54 +02:00
ShaderStage.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
TextureDescriptor.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00