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Ryujinx/Ryujinx.Graphics/Gal/IGalRasterizer.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

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980 B
C#

using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalRasterizer
{
void LockCaches();
void UnlockCaches();
void ClearBuffers(
GalClearBufferFlags flags,
int attachment,
float red,
float green,
float blue,
float alpha,
float depth,
int stencil);
bool IsVboCached(long key, long dataSize);
bool IsIboCached(long key, long dataSize);
void CreateVbo(long key, int dataSize, IntPtr hostAddress);
void CreateVbo(long key, byte[] data);
void CreateIbo(long key, int dataSize, IntPtr hostAddress);
void CreateIbo(long key, int dataSize, byte[] buffer);
void SetIndexArray(int size, GalIndexFormat format);
void DrawArrays(int first, int count, GalPrimitiveType primType);
void DrawElements(long iboKey, int first, int vertexBase, GalPrimitiveType primType);
}
}