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https://github.com/Ryujinx/Ryujinx.git
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155 lines
No EOL
4.9 KiB
C#
155 lines
No EOL
4.9 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Collections.Generic;
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using System.Linq;
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using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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static class AstOptimizer
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{
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public static void Optimize(StructuredProgramContext context)
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{
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AstBlock mainBlock = context.CurrentFunction.MainBlock;
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// When debug mode is enabled, we disable expression propagation
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// (this makes comparison with the disassembly easier).
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if ((context.Config.Options.Flags & TranslationFlags.DebugMode) == 0)
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{
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AstBlockVisitor visitor = new AstBlockVisitor(mainBlock);
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foreach (IAstNode node in visitor.Visit())
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{
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if (node is AstAssignment assignment && assignment.Destination is AstOperand propVar)
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{
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bool isWorthPropagating = propVar.Uses.Count == 1 || IsWorthPropagating(assignment.Source);
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if (propVar.Defs.Count == 1 && isWorthPropagating)
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{
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PropagateExpression(propVar, assignment.Source);
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}
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if (propVar.Type == OperandType.LocalVariable && propVar.Uses.Count == 0)
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{
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visitor.Block.Remove(assignment);
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context.CurrentFunction.Locals.Remove(propVar);
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}
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}
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}
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}
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RemoveEmptyBlocks(mainBlock);
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}
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private static bool IsWorthPropagating(IAstNode source)
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{
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if (!(source is AstOperation srcOp))
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{
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return false;
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}
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if (!InstructionInfo.IsUnary(srcOp.Inst))
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{
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return false;
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}
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return srcOp.GetSource(0) is AstOperand || srcOp.Inst == Instruction.Copy;
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}
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private static void PropagateExpression(AstOperand propVar, IAstNode source)
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{
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IAstNode[] uses = propVar.Uses.ToArray();
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foreach (IAstNode useNode in uses)
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{
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if (useNode is AstBlock useBlock)
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{
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useBlock.Condition = source;
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}
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else if (useNode is AstOperation useOperation)
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{
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for (int srcIndex = 0; srcIndex < useOperation.SourcesCount; srcIndex++)
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{
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if (useOperation.GetSource(srcIndex) == propVar)
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{
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useOperation.SetSource(srcIndex, source);
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}
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}
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}
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else if (useNode is AstAssignment useAssignment)
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{
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useAssignment.Source = source;
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}
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}
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}
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private static void RemoveEmptyBlocks(AstBlock mainBlock)
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{
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Queue<AstBlock> pending = new Queue<AstBlock>();
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pending.Enqueue(mainBlock);
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while (pending.TryDequeue(out AstBlock block))
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{
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foreach (IAstNode node in block)
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{
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if (node is AstBlock childBlock)
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{
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pending.Enqueue(childBlock);
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}
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}
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AstBlock parent = block.Parent;
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if (parent == null)
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{
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continue;
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}
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AstBlock nextBlock = Next(block) as AstBlock;
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bool hasElse = nextBlock != null && nextBlock.Type == AstBlockType.Else;
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bool isIf = block.Type == AstBlockType.If;
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if (block.Count == 0)
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{
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if (isIf)
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{
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if (hasElse)
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{
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nextBlock.TurnIntoIf(InverseCond(block.Condition));
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}
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parent.Remove(block);
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}
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else if (block.Type == AstBlockType.Else)
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{
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parent.Remove(block);
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}
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}
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else if (isIf && parent.Type == AstBlockType.Else && parent.Count == (hasElse ? 2 : 1))
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{
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AstBlock parentOfParent = parent.Parent;
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parent.Remove(block);
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parentOfParent.AddAfter(parent, block);
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if (hasElse)
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{
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parent.Remove(nextBlock);
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parentOfParent.AddAfter(block, nextBlock);
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}
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parentOfParent.Remove(parent);
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block.TurnIntoElseIf();
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}
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}
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}
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}
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} |