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Ryujinx/ARMeilleure/Decoders/OpCode32SimdReg.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

24 lines
918 B
C#

namespace ARMeilleure.Decoders
{
class OpCode32SimdReg : OpCode32Simd
{
public int Vn { get; }
public int Qn => GetQuadwordIndex(Vn);
public int In => GetQuadwordSubindex(Vn) << (3 - Size);
public int Fn => GetQuadwordSubindex(Vn) << (1 - (Size & 1));
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdReg(inst, address, opCode);
public OpCode32SimdReg(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Vn = ((opCode >> 3) & 0x10) | ((opCode >> 16) & 0xf);
// Subclasses have their own handling of Vx to account for before checking.
if (GetType() == typeof(OpCode32SimdReg) && DecoderHelper.VectorArgumentsInvalid(Q, Vd, Vm, Vn))
{
Instruction = InstDescriptor.Undefined;
}
}
}
}