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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
23 lines
818 B
C#
23 lines
818 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32SimdRegLong : OpCode32SimdReg
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{
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public bool Polynomial { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdRegLong(inst, address, opCode);
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public OpCode32SimdRegLong(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Q = false;
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RegisterSize = RegisterSize.Simd64;
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Polynomial = ((opCode >> 9) & 0x1) != 0;
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// Subclasses have their own handling of Vx to account for before checking.
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if (GetType() == typeof(OpCode32SimdRegLong) && DecoderHelper.VectorArgumentsInvalid(true, Vd))
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{
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Instruction = InstDescriptor.Undefined;
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}
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}
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}
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}
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