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Multithreading
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Fast path for Inline-to-Memory texture data transfers (#3610)
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2022-08-26 02:16:41 +00:00 |
AddressMode.cs
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BlendDescriptor.cs
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BlendFactor.cs
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BlendOp.cs
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Fix incorrect GPU GL blend func values (#1612)
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2020-10-13 14:45:41 +11:00 |
BufferHandle.cs
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BufferRange.cs
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Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
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2020-10-25 17:23:42 -03:00 |
Capabilities.cs
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Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
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2022-09-10 13:20:23 +00:00 |
ColorF.cs
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CompareMode.cs
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CompareOp.cs
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CounterType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
DepthMode.cs
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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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2020-01-09 02:13:00 +01:00 |
DepthStencilMode.cs
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DepthTestDescriptor.cs
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DeviceInfo.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
Extents2D.cs
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Allow copy destination to have a different scale from source (#1711)
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2020-11-20 17:14:45 -03:00 |
Extents2DF.cs
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Implement DrawTexture functionality (#2747)
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2021-11-10 15:37:49 -03:00 |
Face.cs
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Format.cs
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Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
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2022-09-08 20:30:19 -03:00 |
FrontFace.cs
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HardwareInfo.cs
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Removed unused usings. (#3593)
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2022-08-18 18:04:54 +02:00 |
ICounterEvent.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
ImageCrop.cs
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Force crop when presentation cached texture size mismatches (#2957)
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2021-12-31 12:00:42 -03:00 |
IndexType.cs
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IPipeline.cs
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Implement HLE macros for render target clears (#3528)
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2022-08-04 21:30:08 +00:00 |
IProgram.cs
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Implement parallel host shader cache compilation.
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2021-04-18 17:33:58 +01:00 |
IRenderer.cs
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Removed unused usings. (#3593)
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2022-08-18 18:04:54 +02:00 |
ISampler.cs
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ITexture.cs
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Fast path for Inline-to-Memory texture data transfers (#3610)
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2022-08-26 02:16:41 +00:00 |
IWindow.cs
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Avalonia - Couple fixes and improvements to vulkan (#3483)
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2022-08-16 16:32:37 +00:00 |
LogicalOp.cs
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MagFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
MinFilter.cs
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MultisampleDescriptor.cs
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Add support for alpha to coverage dithering (#3069)
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2022-07-05 19:58:36 -03:00 |
Origin.cs
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PolygonMode.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
PolygonModeMask.cs
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PrimitiveTopology.cs
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ProgramLinkStatus.cs
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Implement parallel host shader cache compilation.
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2021-04-18 17:33:58 +01:00 |
ProgramPipelineState.cs
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Rename ToSpan to AsSpan (#3556)
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2022-08-11 18:07:37 -03:00 |
Rectangle.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
Ryujinx.Graphics.GAL.csproj
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infra: Migrate to .NET 6 (#2829)
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2021-11-28 21:24:17 +01:00 |
SamplerCreateInfo.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
ScreenCaptureImageInfo.cs
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Add Screenshot Feature (#2354)
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2021-06-28 22:09:43 +02:00 |
ShaderBindings.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
ShaderInfo.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
ShaderSource.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
StencilOp.cs
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Add alternative "GL" enum values for StencilOp (#3321)
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2022-05-05 21:16:58 +02:00 |
StencilTestDescriptor.cs
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SupportBufferUpdater.cs
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Rename ToSpan to AsSpan (#3556)
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2022-08-11 18:07:37 -03:00 |
SwizzleComponent.cs
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Target.cs
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Copy dependency for multisample and non-multisample textures (#3382)
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2022-06-05 14:06:47 -03:00 |
TextureCreateInfo.cs
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Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808)
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2021-11-03 20:58:24 -03:00 |
TextureReleaseCallback.cs
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VertexAttribDescriptor.cs
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Avoid some redundant GL calls (#1958)
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2021-01-27 08:44:07 +11:00 |
VertexBufferDescriptor.cs
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Viewport.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
ViewportSwizzle.cs
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