mirror of
https://github.com/Ryujinx/Ryujinx.git
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f06d22d6f0
* Rename Ryujinx.UI.Common * Rename Ryujinx.UI.LocaleGenerator * Update in Files AboutWindow * Configuration State * Rename projects * Ryujinx/UI * Fix build * Main remaining inconsistencies * HLE.UI Namespace * HLE.UI Files * Namespace * Ryujinx.UI.Common.Configuration.UI * Ryujinx.UI.Common,Configuration.UI Files * More instances
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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using System;
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namespace Ryujinx.HLE.UI
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{
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/// <summary>
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/// Information about the indirect layer that is being drawn to.
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/// </summary>
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class RenderingSurfaceInfo : IEquatable<RenderingSurfaceInfo>
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{
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public ColorFormat ColorFormat { get; }
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public uint Width { get; }
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public uint Height { get; }
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public uint Pitch { get; }
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public uint Size { get; }
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public RenderingSurfaceInfo(ColorFormat colorFormat, uint width, uint height, uint pitch, uint size)
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{
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ColorFormat = colorFormat;
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Width = width;
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Height = height;
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Pitch = pitch;
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Size = size;
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}
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public bool Equals(RenderingSurfaceInfo other)
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{
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return ColorFormat == other.ColorFormat &&
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Width == other.Width &&
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Height == other.Height &&
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Pitch == other.Pitch &&
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Size == other.Size;
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}
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public override bool Equals(object obj)
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{
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return obj is RenderingSurfaceInfo info && Equals(info);
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}
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public override int GetHashCode()
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{
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return BitConverter.ToInt32(BitConverter.GetBytes(((ulong)ColorFormat) ^ Width ^ Height ^ Pitch ^ Size));
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}
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}
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}
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