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Ryujinx/ChocolArm64/Decoders/OpCodeMov64.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

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C#

using ChocolArm64.Instructions;
using ChocolArm64.State;
namespace ChocolArm64.Decoders
{
class OpCodeMov64 : OpCode64
{
public int Rd { get; private set; }
public long Imm { get; private set; }
public int Pos { get; private set; }
public OpCodeMov64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
int p1 = (opCode >> 22) & 1;
int sf = (opCode >> 31) & 1;
if (sf == 0 && p1 != 0)
{
Emitter = InstEmit.Und;
return;
}
Rd = (opCode >> 0) & 0x1f;
Imm = (opCode >> 5) & 0xffff;
Pos = (opCode >> 21) & 0x3;
Pos <<= 4;
Imm <<= Pos;
RegisterSize = (opCode >> 31) != 0
? State.RegisterSize.Int64
: State.RegisterSize.Int32;
}
}
}