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Experimental Nintendo Switch Emulator written in C#
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riperiperi afa5bf81e3 Faster soft implementation of smulh and umulh (#134)
* Faster soft implementation of smulh and umulh

* smulh: Fixed mul with 0 acting like it had a negative result.

* Use compliment for negative smulh result.
2018-06-13 10:55:45 -03:00
ChocolArm64 Faster soft implementation of smulh and umulh (#134) 2018-06-13 10:55:45 -03:00
Ryujinx Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
Ryujinx.Audio Add intrinsics support (#121) 2018-05-11 20:10:27 -03:00
Ryujinx.Graphics Implement R16 texture format (#147) 2018-06-12 09:29:44 -03:00
Ryujinx.HLE Partial GPU DMA support (#158) 2018-06-13 10:55:01 -03:00
Ryujinx.LLE Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
Ryujinx.ShaderTools Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
Ryujinx.Tests Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
.gitattributes aloha 2018-02-04 20:08:20 -03:00
.gitignore aloha 2018-02-04 20:08:20 -03:00
.travis.yml Add some tests (#18) 2018-02-15 21:04:38 -03:00
CONFIG.md Implement many objects, improve logging. (#42) 2018-02-25 15:58:16 -03:00
LICENSE.txt aloha 2018-02-04 20:08:20 -03:00
README.md Update README file (#143) 2018-06-10 20:44:48 -03:00
Ryujinx.sln Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00

Ryujinx Build status

Experimental Switch emulator written in C#

Don't expect much from this. Some homebrew apps work, Puyo Puyo Tetris shows the intro logo (sometimes), and a handful of games boot / work; but that's about it for now. Contributions are always welcome.

Building

To build this emulator, you will need the .NET Core 2.1 (RC1) (or higher) SDK. https://www.microsoft.com/net/download/ In release builds, memory checks are disabled to improve performances.

Or just drag'n'drop the *.NRO / *.NSO or the game folder on the executable if you have a pre-build version.

Features

  • Audio is partially supported (glitched) on Windows but you need to install the OpenAL Core SDK. https://openal.org/downloads/OpenAL11CoreSDK.zip

  • Keyboard Input is partially supported:

    • Left Joycon:

      • Stick Up = W
      • Stick Down = S
      • Stick Left = A
      • Stick Right = D
      • Stick Button = F
      • DPad Up = Up
      • DPad Down = Down
      • DPad Left = Left
      • DPad Right = Right
      • Minus = -
      • L = E
      • ZL = Q
    • Right Joycon:

      • Stick Up = I
      • Stick Down = K
      • Stick Left = J
      • Stick Right = L
      • Stick Button = H
      • A = Z
      • B = X
      • X = C
      • Y = V
      • Plus = +
      • R = U
      • ZR = O
  • Config File: Ryujinx.conf should be present in executable folder. For more informations you can go here.

  • If you are a Windows user, you can configure your keys, the logs, install OpenAL, etc... with Ryujinx-Setting. Download it, right here

Help

If you have some homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the compiled NRO/NSO (and source code if possible) and then we'll make changes in order to make the requested app / game work.

Contact

For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!
https://discord.gg/VkQYXAZ

Running

To run this emulator, you need the .NET Core 2.1 (or higher) SDK and the OpenAL 11 Core SDK.
Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx solution folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game_exefs_and_romfs_folder to run official games (they need to be decrypted and extracted first!)

Compatibility You can check out the compatibility list within the Wiki. Only a handful of games actually work.

Latest build

These builds are compiled automatically for each commit on the master branch. They may be unstable or might not work at all.
The latest automatic build for Windows (64-bit) can be found on the official website.