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Helper
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Miria: The Death of OpenTK 3 (#2194)
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2021-04-14 12:28:43 +02:00 |
Image
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Implement S8D24 texture format and tweak depth range detection (#2458)
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2022-03-15 03:42:08 +01:00 |
Queries
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Use Enum and Delegate.CreateDelegate generic overloads (#3111)
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2022-02-13 10:50:07 -03:00 |
BackgroundContextWorker.cs
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Assign _backgroundContext before starting its worker thread. (#2299)
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2021-05-20 15:29:10 +02:00 |
Buffer.cs
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Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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2021-07-19 19:10:54 -03:00 |
Constants.cs
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Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
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2020-10-25 17:23:42 -03:00 |
Debugger.cs
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Rename DebugLevel Performance to Slowdowns (#1450)
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2020-08-07 15:30:06 +02:00 |
DrawTextureEmulation.cs
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Implement DrawTexture functionality (#2747)
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2021-11-10 15:37:49 -03:00 |
EnumConversion.cs
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Small graphics abstraction layer cleanup (#3257)
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2022-04-04 18:21:06 -03:00 |
FormatInfo.cs
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FormatTable.cs
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Implement S8D24 texture format and tweak depth range detection (#2458)
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2022-03-15 03:42:08 +01:00 |
Framebuffer.cs
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Implement S8D24 texture format and tweak depth range detection (#2458)
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2022-03-15 03:42:08 +01:00 |
Handle.cs
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HwCapabilities.cs
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Implement DrawTexture functionality (#2747)
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2021-11-10 15:37:49 -03:00 |
IOpenGLContext.cs
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Miria: The Death of OpenTK 3 (#2194)
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2021-04-14 12:28:43 +02:00 |
PersistentBuffers.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |
Pipeline.cs
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Don't restore Viewport 0 if it hasn't been set yet. (#3219)
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2022-03-20 14:48:43 -03:00 |
Program.cs
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Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
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2022-02-22 10:32:10 -03:00 |
Renderer.cs
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Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
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2022-02-16 23:15:39 +01:00 |
ResourcePool.cs
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Texture/Buffer Memory Management Improvements (#1408)
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2020-09-10 16:44:04 -03:00 |
Ryujinx.Graphics.OpenGL.csproj
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infra: Migrate to .NET 6 (#2829)
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2021-11-28 21:24:17 +01:00 |
Shader.cs
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Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
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2022-02-16 23:15:39 +01:00 |
Sync.cs
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Only flush commands when creating sync on Intel/AMD (windows) (#2165)
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2021-04-03 11:10:37 +11:00 |
VertexArray.cs
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Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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2021-08-26 23:50:28 +02:00 |
VertexBuffer.cs
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Window.cs
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Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)
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2022-03-20 13:37:45 -03:00 |