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* GPU: Fix errors handling texture remapping - Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps) - Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes) TODO: remove textures from partially mapped list... if they aren't. * Add Remap actions for handling post-mapping behaviours * Remove unused code. * Address feedback * Nit |
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HostMemoryRange.cs | ||
IMultiRangeItem.cs | ||
INonOverlappingRange.cs | ||
IRange.cs | ||
MemoryRange.cs | ||
MultiRange.cs | ||
MultiRangeList.cs | ||
NonOverlappingRangeList.cs | ||
RangeList.cs |