mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-23 18:02:02 +00:00
d4187aaa9d
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using ChocolArm64.Memory;
|
|
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.Graphics.Memory;
|
|
|
|
namespace Ryujinx.Graphics.Texture
|
|
{
|
|
static class TextureHelper
|
|
{
|
|
public static ISwizzle GetSwizzle(GalImage Image)
|
|
{
|
|
int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
|
|
int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
|
|
|
|
int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
|
|
|
|
if (Image.Layout == GalMemoryLayout.BlockLinear)
|
|
{
|
|
int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
|
|
|
|
Width = (Width + AlignMask) & ~AlignMask;
|
|
|
|
return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
|
|
}
|
|
else
|
|
{
|
|
return new LinearSwizzle(Image.Pitch, BytesPerPixel);
|
|
}
|
|
}
|
|
|
|
public static (AMemory Memory, long Position) GetMemoryAndPosition(
|
|
IAMemory Memory,
|
|
long Position)
|
|
{
|
|
if (Memory is NvGpuVmm Vmm)
|
|
{
|
|
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
|
|
}
|
|
|
|
return ((AMemory)Memory, Position);
|
|
}
|
|
}
|
|
}
|