mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 04:26:04 +00:00
c54a14d0b8
* Added support for Pixel Format X8B8G8R8 Fixes cutscenes on Metroid Dread. * Removed unnecessary case execution. * Update Ryujinx.Graphics.Vic/Image/SurfaceWriter.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
464 lines
19 KiB
C#
464 lines
19 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.Texture;
|
|
using Ryujinx.Graphics.Vic.Types;
|
|
using System;
|
|
using System.Runtime.Intrinsics;
|
|
using System.Runtime.Intrinsics.X86;
|
|
using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
|
|
|
|
namespace Ryujinx.Graphics.Vic.Image
|
|
{
|
|
class SurfaceWriter
|
|
{
|
|
public static void Write(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
|
|
{
|
|
switch (config.OutPixelFormat)
|
|
{
|
|
case PixelFormat.A8B8G8R8:
|
|
case PixelFormat.X8B8G8R8:
|
|
WriteA8B8G8R8(rm, input, ref config, ref offsets);
|
|
break;
|
|
case PixelFormat.A8R8G8B8:
|
|
WriteA8R8G8B8(rm, input, ref config, ref offsets);
|
|
break;
|
|
case PixelFormat.Y8___V8U8_N420:
|
|
WriteNv12(rm, input, ref config, ref offsets);
|
|
break;
|
|
default:
|
|
Logger.Error?.Print(LogClass.Vic, $"Unsupported pixel format \"{config.OutPixelFormat}\".");
|
|
break;
|
|
}
|
|
}
|
|
|
|
private unsafe static void WriteA8B8G8R8(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
|
|
{
|
|
int width = input.Width;
|
|
int height = input.Height;
|
|
int stride = GetPitch(width, 4);
|
|
|
|
int dstIndex = rm.BufferPool.Rent(height * stride, out Span<byte> dst);
|
|
|
|
if (Sse2.IsSupported)
|
|
{
|
|
int widthTrunc = width & ~7;
|
|
int strideGap = stride - width * 4;
|
|
|
|
fixed (Pixel* srcPtr = input.Data)
|
|
{
|
|
Pixel* ip = srcPtr;
|
|
|
|
fixed (byte* dstPtr = dst)
|
|
{
|
|
byte* op = dstPtr;
|
|
|
|
for (int y = 0; y < height; y++, ip += input.Width)
|
|
{
|
|
int x = 0;
|
|
|
|
for (; x < widthTrunc; x += 8)
|
|
{
|
|
Vector128<ushort> pixel12 = Sse2.LoadVector128((ushort*)(ip + (uint)x));
|
|
Vector128<ushort> pixel34 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 2));
|
|
Vector128<ushort> pixel56 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 4));
|
|
Vector128<ushort> pixel78 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 6));
|
|
|
|
pixel12 = Sse2.ShiftRightLogical(pixel12, 2);
|
|
pixel34 = Sse2.ShiftRightLogical(pixel34, 2);
|
|
pixel56 = Sse2.ShiftRightLogical(pixel56, 2);
|
|
pixel78 = Sse2.ShiftRightLogical(pixel78, 2);
|
|
|
|
Vector128<byte> pixel1234 = Sse2.PackUnsignedSaturate(pixel12.AsInt16(), pixel34.AsInt16());
|
|
Vector128<byte> pixel5678 = Sse2.PackUnsignedSaturate(pixel56.AsInt16(), pixel78.AsInt16());
|
|
|
|
Sse2.Store(op + 0x00, pixel1234);
|
|
Sse2.Store(op + 0x10, pixel5678);
|
|
|
|
op += 0x20;
|
|
}
|
|
|
|
for (; x < width; x++)
|
|
{
|
|
Pixel* px = ip + (uint)x;
|
|
|
|
*(op + 0) = Downsample(px->R);
|
|
*(op + 1) = Downsample(px->G);
|
|
*(op + 2) = Downsample(px->B);
|
|
*(op + 3) = Downsample(px->A);
|
|
|
|
op += 4;
|
|
}
|
|
|
|
op += strideGap;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y++)
|
|
{
|
|
int baseOffs = y * stride;
|
|
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
int offs = baseOffs + x * 4;
|
|
|
|
dst[offs + 0] = Downsample(input.GetR(x, y));
|
|
dst[offs + 1] = Downsample(input.GetG(x, y));
|
|
dst[offs + 2] = Downsample(input.GetB(x, y));
|
|
dst[offs + 3] = Downsample(input.GetA(x, y));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool outLinear = config.OutBlkKind == 0;
|
|
|
|
int gobBlocksInY = 1 << config.OutBlkHeight;
|
|
|
|
WriteBuffer(rm, dst, offsets.LumaOffset, outLinear, width, height, 4, gobBlocksInY);
|
|
|
|
rm.BufferPool.Return(dstIndex);
|
|
}
|
|
|
|
private unsafe static void WriteA8R8G8B8(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
|
|
{
|
|
int width = input.Width;
|
|
int height = input.Height;
|
|
int stride = GetPitch(width, 4);
|
|
|
|
int dstIndex = rm.BufferPool.Rent(height * stride, out Span<byte> dst);
|
|
|
|
if (Ssse3.IsSupported)
|
|
{
|
|
Vector128<byte> shuffleMask = Vector128.Create(
|
|
(byte)2, (byte)1, (byte)0, (byte)3,
|
|
(byte)6, (byte)5, (byte)4, (byte)7,
|
|
(byte)10, (byte)9, (byte)8, (byte)11,
|
|
(byte)14, (byte)13, (byte)12, (byte)15);
|
|
|
|
int widthTrunc = width & ~7;
|
|
int strideGap = stride - width * 4;
|
|
|
|
fixed (Pixel* srcPtr = input.Data)
|
|
{
|
|
Pixel* ip = srcPtr;
|
|
|
|
fixed (byte* dstPtr = dst)
|
|
{
|
|
byte* op = dstPtr;
|
|
|
|
for (int y = 0; y < height; y++, ip += input.Width)
|
|
{
|
|
int x = 0;
|
|
|
|
for (; x < widthTrunc; x += 8)
|
|
{
|
|
Vector128<ushort> pixel12 = Sse2.LoadVector128((ushort*)(ip + (uint)x));
|
|
Vector128<ushort> pixel34 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 2));
|
|
Vector128<ushort> pixel56 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 4));
|
|
Vector128<ushort> pixel78 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 6));
|
|
|
|
pixel12 = Sse2.ShiftRightLogical(pixel12, 2);
|
|
pixel34 = Sse2.ShiftRightLogical(pixel34, 2);
|
|
pixel56 = Sse2.ShiftRightLogical(pixel56, 2);
|
|
pixel78 = Sse2.ShiftRightLogical(pixel78, 2);
|
|
|
|
Vector128<byte> pixel1234 = Sse2.PackUnsignedSaturate(pixel12.AsInt16(), pixel34.AsInt16());
|
|
Vector128<byte> pixel5678 = Sse2.PackUnsignedSaturate(pixel56.AsInt16(), pixel78.AsInt16());
|
|
|
|
pixel1234 = Ssse3.Shuffle(pixel1234, shuffleMask);
|
|
pixel5678 = Ssse3.Shuffle(pixel5678, shuffleMask);
|
|
|
|
Sse2.Store(op + 0x00, pixel1234);
|
|
Sse2.Store(op + 0x10, pixel5678);
|
|
|
|
op += 0x20;
|
|
}
|
|
|
|
for (; x < width; x++)
|
|
{
|
|
Pixel* px = ip + (uint)x;
|
|
|
|
*(op + 0) = Downsample(px->B);
|
|
*(op + 1) = Downsample(px->G);
|
|
*(op + 2) = Downsample(px->R);
|
|
*(op + 3) = Downsample(px->A);
|
|
|
|
op += 4;
|
|
}
|
|
|
|
op += strideGap;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y++)
|
|
{
|
|
int baseOffs = y * stride;
|
|
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
int offs = baseOffs + x * 4;
|
|
|
|
dst[offs + 0] = Downsample(input.GetB(x, y));
|
|
dst[offs + 1] = Downsample(input.GetG(x, y));
|
|
dst[offs + 2] = Downsample(input.GetR(x, y));
|
|
dst[offs + 3] = Downsample(input.GetA(x, y));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool outLinear = config.OutBlkKind == 0;
|
|
|
|
int gobBlocksInY = 1 << config.OutBlkHeight;
|
|
|
|
WriteBuffer(rm, dst, offsets.LumaOffset, outLinear, width, height, 4, gobBlocksInY);
|
|
|
|
rm.BufferPool.Return(dstIndex);
|
|
}
|
|
|
|
private unsafe static void WriteNv12(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
|
|
{
|
|
int gobBlocksInY = 1 << config.OutBlkHeight;
|
|
|
|
bool outLinear = config.OutBlkKind == 0;
|
|
|
|
int width = Math.Min(config.OutLumaWidth + 1, input.Width);
|
|
int height = Math.Min(config.OutLumaHeight + 1, input.Height);
|
|
int yStride = GetPitch(config.OutLumaWidth + 1, 1);
|
|
|
|
int dstYIndex = rm.BufferPool.Rent((config.OutLumaHeight + 1) * yStride, out Span<byte> dstY);
|
|
|
|
if (Sse41.IsSupported)
|
|
{
|
|
Vector128<ushort> mask = Vector128.Create(0xffffUL).AsUInt16();
|
|
|
|
int widthTrunc = width & ~0xf;
|
|
int strideGap = yStride - width;
|
|
|
|
fixed (Pixel* srcPtr = input.Data)
|
|
{
|
|
Pixel* ip = srcPtr;
|
|
|
|
fixed (byte* dstPtr = dstY)
|
|
{
|
|
byte* op = dstPtr;
|
|
|
|
for (int y = 0; y < height; y++, ip += input.Width)
|
|
{
|
|
int x = 0;
|
|
|
|
for (; x < widthTrunc; x += 16)
|
|
{
|
|
byte* baseOffset = (byte*)(ip + (ulong)(uint)x);
|
|
|
|
Vector128<ushort> pixelp1 = Sse2.LoadVector128((ushort*)baseOffset);
|
|
Vector128<ushort> pixelp2 = Sse2.LoadVector128((ushort*)(baseOffset + 0x10));
|
|
Vector128<ushort> pixelp3 = Sse2.LoadVector128((ushort*)(baseOffset + 0x20));
|
|
Vector128<ushort> pixelp4 = Sse2.LoadVector128((ushort*)(baseOffset + 0x30));
|
|
Vector128<ushort> pixelp5 = Sse2.LoadVector128((ushort*)(baseOffset + 0x40));
|
|
Vector128<ushort> pixelp6 = Sse2.LoadVector128((ushort*)(baseOffset + 0x50));
|
|
Vector128<ushort> pixelp7 = Sse2.LoadVector128((ushort*)(baseOffset + 0x60));
|
|
Vector128<ushort> pixelp8 = Sse2.LoadVector128((ushort*)(baseOffset + 0x70));
|
|
|
|
pixelp1 = Sse2.And(pixelp1, mask);
|
|
pixelp2 = Sse2.And(pixelp2, mask);
|
|
pixelp3 = Sse2.And(pixelp3, mask);
|
|
pixelp4 = Sse2.And(pixelp4, mask);
|
|
pixelp5 = Sse2.And(pixelp5, mask);
|
|
pixelp6 = Sse2.And(pixelp6, mask);
|
|
pixelp7 = Sse2.And(pixelp7, mask);
|
|
pixelp8 = Sse2.And(pixelp8, mask);
|
|
|
|
Vector128<ushort> pixelq1 = Sse41.PackUnsignedSaturate(pixelp1.AsInt32(), pixelp2.AsInt32());
|
|
Vector128<ushort> pixelq2 = Sse41.PackUnsignedSaturate(pixelp3.AsInt32(), pixelp4.AsInt32());
|
|
Vector128<ushort> pixelq3 = Sse41.PackUnsignedSaturate(pixelp5.AsInt32(), pixelp6.AsInt32());
|
|
Vector128<ushort> pixelq4 = Sse41.PackUnsignedSaturate(pixelp7.AsInt32(), pixelp8.AsInt32());
|
|
|
|
pixelq1 = Sse41.PackUnsignedSaturate(pixelq1.AsInt32(), pixelq2.AsInt32());
|
|
pixelq2 = Sse41.PackUnsignedSaturate(pixelq3.AsInt32(), pixelq4.AsInt32());
|
|
|
|
pixelq1 = Sse2.ShiftRightLogical(pixelq1, 2);
|
|
pixelq2 = Sse2.ShiftRightLogical(pixelq2, 2);
|
|
|
|
Vector128<byte> pixel = Sse2.PackUnsignedSaturate(pixelq1.AsInt16(), pixelq2.AsInt16());
|
|
|
|
Sse2.Store(op, pixel);
|
|
|
|
op += 0x10;
|
|
}
|
|
|
|
for (; x < width; x++)
|
|
{
|
|
Pixel* px = ip + (uint)x;
|
|
|
|
*op++ = Downsample(px->R);
|
|
}
|
|
|
|
op += strideGap;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y++)
|
|
{
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
dstY[y * yStride + x] = Downsample(input.GetR(x, y));
|
|
}
|
|
}
|
|
}
|
|
|
|
WriteBuffer(
|
|
rm,
|
|
dstY,
|
|
offsets.LumaOffset,
|
|
outLinear,
|
|
config.OutLumaWidth + 1,
|
|
config.OutLumaHeight + 1,
|
|
1,
|
|
gobBlocksInY);
|
|
|
|
rm.BufferPool.Return(dstYIndex);
|
|
|
|
int uvWidth = Math.Min(config.OutChromaWidth + 1, (width + 1) >> 1);
|
|
int uvHeight = Math.Min(config.OutChromaHeight + 1, (height + 1) >> 1);
|
|
int uvStride = GetPitch(config.OutChromaWidth + 1, 2);
|
|
|
|
int dstUvIndex = rm.BufferPool.Rent((config.OutChromaHeight + 1) * uvStride, out Span<byte> dstUv);
|
|
|
|
if (Sse2.IsSupported)
|
|
{
|
|
int widthTrunc = uvWidth & ~7;
|
|
int strideGap = uvStride - uvWidth * 2;
|
|
|
|
fixed (Pixel* srcPtr = input.Data)
|
|
{
|
|
Pixel* ip = srcPtr;
|
|
|
|
fixed (byte* dstPtr = dstUv)
|
|
{
|
|
byte* op = dstPtr;
|
|
|
|
for (int y = 0; y < uvHeight; y++, ip += input.Width * 2)
|
|
{
|
|
int x = 0;
|
|
|
|
for (; x < widthTrunc; x += 8)
|
|
{
|
|
byte* baseOffset = (byte*)ip + (ulong)(uint)x * 16;
|
|
|
|
Vector128<uint> pixel1 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x02));
|
|
Vector128<uint> pixel2 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x12));
|
|
Vector128<uint> pixel3 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x22));
|
|
Vector128<uint> pixel4 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x32));
|
|
Vector128<uint> pixel5 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x42));
|
|
Vector128<uint> pixel6 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x52));
|
|
Vector128<uint> pixel7 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x62));
|
|
Vector128<uint> pixel8 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x72));
|
|
|
|
Vector128<uint> pixel12 = Sse2.UnpackLow(pixel1, pixel2);
|
|
Vector128<uint> pixel34 = Sse2.UnpackLow(pixel3, pixel4);
|
|
Vector128<uint> pixel56 = Sse2.UnpackLow(pixel5, pixel6);
|
|
Vector128<uint> pixel78 = Sse2.UnpackLow(pixel7, pixel8);
|
|
|
|
Vector128<ulong> pixel1234 = Sse2.UnpackLow(pixel12.AsUInt64(), pixel34.AsUInt64());
|
|
Vector128<ulong> pixel5678 = Sse2.UnpackLow(pixel56.AsUInt64(), pixel78.AsUInt64());
|
|
|
|
pixel1234 = Sse2.ShiftRightLogical(pixel1234, 2);
|
|
pixel5678 = Sse2.ShiftRightLogical(pixel5678, 2);
|
|
|
|
Vector128<byte> pixel = Sse2.PackUnsignedSaturate(pixel1234.AsInt16(), pixel5678.AsInt16());
|
|
|
|
Sse2.Store(op, pixel);
|
|
|
|
op += 0x10;
|
|
}
|
|
|
|
for (; x < uvWidth; x++)
|
|
{
|
|
Pixel* px = ip + (uint)(x << 1);
|
|
|
|
*op++ = Downsample(px->G);
|
|
*op++ = Downsample(px->B);
|
|
}
|
|
|
|
op += strideGap;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < uvHeight; y++)
|
|
{
|
|
for (int x = 0; x < uvWidth; x++)
|
|
{
|
|
int xx = x << 1;
|
|
int yy = y << 1;
|
|
|
|
int uvOffs = y * uvStride + xx;
|
|
|
|
dstUv[uvOffs + 0] = Downsample(input.GetG(xx, yy));
|
|
dstUv[uvOffs + 1] = Downsample(input.GetB(xx, yy));
|
|
}
|
|
}
|
|
}
|
|
|
|
WriteBuffer(
|
|
rm,
|
|
dstUv,
|
|
offsets.ChromaUOffset,
|
|
outLinear,
|
|
config.OutChromaWidth + 1,
|
|
config.OutChromaHeight + 1, 2,
|
|
gobBlocksInY);
|
|
|
|
rm.BufferPool.Return(dstUvIndex);
|
|
}
|
|
|
|
private static void WriteBuffer(
|
|
ResourceManager rm,
|
|
ReadOnlySpan<byte> src,
|
|
uint offset,
|
|
bool linear,
|
|
int width,
|
|
int height,
|
|
int bytesPerPixel,
|
|
int gobBlocksInY)
|
|
{
|
|
if (linear)
|
|
{
|
|
rm.Gmm.Write(ExtendOffset(offset), src);
|
|
return;
|
|
}
|
|
|
|
WriteBuffer(rm, src, offset, width, height, bytesPerPixel, gobBlocksInY);
|
|
}
|
|
|
|
private static void WriteBuffer(
|
|
ResourceManager rm,
|
|
ReadOnlySpan<byte> src,
|
|
uint offset,
|
|
int width,
|
|
int height,
|
|
int bytesPerPixel,
|
|
int gobBlocksInY)
|
|
{
|
|
int outSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY);
|
|
int dstStride = GetPitch(width, bytesPerPixel);
|
|
|
|
int dstIndex = rm.BufferPool.Rent(outSize, out Span<byte> dst);
|
|
|
|
LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
|
|
|
|
rm.Gmm.Write(ExtendOffset(offset), dst);
|
|
|
|
rm.BufferPool.Return(dstIndex);
|
|
}
|
|
}
|
|
}
|