mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-23 17:42:05 +00:00
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
23 lines
No EOL
579 B
C#
23 lines
No EOL
579 B
C#
using System;
|
|
using System.Collections.ObjectModel;
|
|
|
|
namespace Ryujinx.Graphics.Memory
|
|
{
|
|
public struct NvGpuPBEntry
|
|
{
|
|
public int Method { get; private set; }
|
|
|
|
public int SubChannel { get; private set; }
|
|
|
|
private int[] m_Arguments;
|
|
|
|
public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(m_Arguments);
|
|
|
|
public NvGpuPBEntry(int Method, int SubChannel, params int[] Arguments)
|
|
{
|
|
this.Method = Method;
|
|
this.SubChannel = SubChannel;
|
|
this.m_Arguments = Arguments;
|
|
}
|
|
}
|
|
} |