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Ryujinx/src/Ryujinx.Headless.SDL2
Mary Guillemard bd6937ae5c
Make IOpenGLContext.HasContext context dependent (#6290)
This makes IOpenGLContext.HasContext not static and be implementable.

By doing this, we can support more than WGL and WGL.

This also allows the SDL2 headless version to run under Wayland.

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 20:13:10 +01:00
..
OpenGL Make IOpenGLContext.HasContext context dependent (#6290) 2024-02-10 20:13:10 +01:00
Vulkan editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
HeadlessDynamicTextInputHandler.cs [Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379) 2023-06-28 19:03:27 +02:00
HeadlessHostUiTheme.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Options.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Program.cs Fix opening the wrong log directory (#6220) 2024-01-30 17:52:45 +01:00
Ryujinx.bmp
Ryujinx.Headless.SDL2.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
SDL2Mouse.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SDL2MouseDriver.cs [Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379) 2023-06-28 19:03:27 +02:00
StatusUpdatedEventArgs.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
WindowBase.cs Use driver name instead of vendor name in the status bar for Vulkan. (#6146) 2024-01-26 01:07:20 +01:00