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Multithreading
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Support Array/3D depth-stencil render target, and single layer clears (#3400)
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2022-06-14 13:30:39 -03:00 |
AddressMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendDescriptor.cs
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Implement Constant Color blends (#1119)
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2020-04-25 23:00:43 +10:00 |
BlendFactor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendOp.cs
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Fix incorrect GPU GL blend func values (#1612)
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2020-10-13 14:45:41 +11:00 |
BufferHandle.cs
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
BufferRange.cs
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Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
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2020-10-25 17:23:42 -03:00 |
Capabilities.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ColorF.cs
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Implement Constant Color blends (#1119)
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2020-04-25 23:00:43 +10:00 |
CompareMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
CompareOp.cs
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Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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2020-01-09 02:13:00 +01:00 |
CounterType.cs
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DepthMode.cs
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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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2020-01-09 02:13:00 +01:00 |
DepthStencilMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
DepthTestDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Extents2D.cs
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Allow copy destination to have a different scale from source (#1711)
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2020-11-20 17:14:45 -03:00 |
Extents2DF.cs
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Implement DrawTexture functionality (#2747)
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2021-11-10 15:37:49 -03:00 |
Face.cs
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Format.cs
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Implement S8D24 texture format and tweak depth range detection (#2458)
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2022-03-15 03:42:08 +01:00 |
FrontFace.cs
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ICounterEvent.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
ImageCrop.cs
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Force crop when presentation cached texture size mismatches (#2957)
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2021-12-31 12:00:42 -03:00 |
IndexType.cs
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IPipeline.cs
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Support Array/3D depth-stencil render target, and single layer clears (#3400)
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2022-06-14 13:30:39 -03:00 |
IProgram.cs
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Implement parallel host shader cache compilation.
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2021-04-18 17:33:58 +01:00 |
IRenderer.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ISampler.cs
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IShader.cs
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ITexture.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |
IWindow.cs
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Avalonia UI - Part 1 (#3270)
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2022-05-15 13:30:15 +02:00 |
LogicalOp.cs
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Implement Logical Operation registers and functionality (#1380)
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2020-07-10 14:23:15 -03:00 |
MagFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
MinFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Origin.cs
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Fix wrong face culling once and for all (#1277)
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2020-05-28 09:03:07 +10:00 |
PolygonMode.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
PolygonModeMask.cs
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PrimitiveTopology.cs
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ProgramLinkStatus.cs
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Implement parallel host shader cache compilation.
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2021-04-18 17:33:58 +01:00 |
RectangleF.cs
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Fix render target clear when sizes mismatch (#2994)
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2022-01-11 20:15:17 +01:00 |
Ryujinx.Graphics.GAL.csproj
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infra: Migrate to .NET 6 (#2829)
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2021-11-28 21:24:17 +01:00 |
SamplerCreateInfo.cs
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Add seamless cubemap flag in sampler parameters. (#1658)
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2020-11-02 17:03:06 -03:00 |
ScreenCaptureImageInfo.cs
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Add Screenshot Feature (#2354)
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2021-06-28 22:09:43 +02:00 |
ShaderInfo.cs
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Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
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2022-02-16 23:15:39 +01:00 |
ShaderSource.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
StencilOp.cs
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Add alternative "GL" enum values for StencilOp (#3321)
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2022-05-05 21:16:58 +02:00 |
StencilTestDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
SupportBufferUpdater.cs
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Implement Viewport Transform Disable (#3328)
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2022-05-12 10:47:13 -03:00 |
SwizzleComponent.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Target.cs
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Copy dependency for multisample and non-multisample textures (#3382)
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2022-06-05 14:06:47 -03:00 |
TextureCreateInfo.cs
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Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808)
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2021-11-03 20:58:24 -03:00 |
TextureReleaseCallback.cs
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VertexAttribDescriptor.cs
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Avoid some redundant GL calls (#1958)
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2021-01-27 08:44:07 +11:00 |
VertexBufferDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Viewport.cs
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ViewportSwizzle.cs
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Fix wrong face culling once and for all (#1277)
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2020-05-28 09:03:07 +10:00 |