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Ryujinx/Ryujinx.Audio/IAalOutput.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

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516 B
C#

using System;
namespace Ryujinx.Audio
{
public interface IAalOutput : IDisposable
{
int OpenTrack(int SampleRate, int Channels, ReleaseCallback Callback);
void CloseTrack(int Track);
bool ContainsBuffer(int Track, long Tag);
long[] GetReleasedBuffers(int Track, int MaxCount);
void AppendBuffer<T>(int Track, long Tag, T[] Buffer) where T : struct;
void Start(int Track);
void Stop(int Track);
PlaybackState GetState(int Track);
}
}