mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-23 21:32:02 +00:00
b8133c1997
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
223 lines
6.9 KiB
C#
223 lines
6.9 KiB
C#
using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Logging;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Aud
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{
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class IAudioDevice : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private KEvent SystemEvent;
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public IAudioDevice(Horizon System)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, ListAudioDeviceName },
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{ 1, SetAudioDeviceOutputVolume },
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{ 3, GetActiveAudioDeviceName },
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{ 4, QueryAudioDeviceSystemEvent },
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{ 5, GetActiveChannelCount },
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{ 6, ListAudioDeviceNameAuto },
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{ 7, SetAudioDeviceOutputVolumeAuto },
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{ 8, GetAudioDeviceOutputVolumeAuto },
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{ 10, GetActiveAudioDeviceNameAuto },
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{ 11, QueryAudioDeviceInputEvent },
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{ 12, QueryAudioDeviceOutputEvent }
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};
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SystemEvent = new KEvent(System);
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//TODO: We shouldn't be signaling this here.
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SystemEvent.Signal();
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}
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public long ListAudioDeviceName(ServiceCtx Context)
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{
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string[] DeviceNames = SystemStateMgr.AudioOutputs;
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Context.ResponseData.Write(DeviceNames.Length);
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Size = Context.Request.ReceiveBuff[0].Size;
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long BasePosition = Position;
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foreach (string Name in DeviceNames)
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{
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byte[] Buffer = Encoding.ASCII.GetBytes(Name + "\0");
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if ((Position - BasePosition) + Buffer.Length > Size)
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{
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Context.Device.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
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break;
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}
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Context.Memory.WriteBytes(Position, Buffer);
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Position += Buffer.Length;
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}
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return 0;
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}
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public long SetAudioDeviceOutputVolume(ServiceCtx Context)
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{
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float Volume = Context.RequestData.ReadSingle();
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long Position = Context.Request.SendBuff[0].Position;
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long Size = Context.Request.SendBuff[0].Size;
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byte[] DeviceNameBuffer = Context.Memory.ReadBytes(Position, Size);
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string DeviceName = Encoding.ASCII.GetString(DeviceNameBuffer);
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Context.Device.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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return 0;
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}
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public long GetActiveAudioDeviceName(ServiceCtx Context)
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{
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string Name = Context.Device.System.State.ActiveAudioOutput;
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Size = Context.Request.ReceiveBuff[0].Size;
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byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(Name + "\0");
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if ((ulong)DeviceNameBuffer.Length <= (ulong)Size)
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{
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Context.Memory.WriteBytes(Position, DeviceNameBuffer);
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}
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else
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{
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Context.Device.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
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}
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return 0;
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}
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public long QueryAudioDeviceSystemEvent(ServiceCtx Context)
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{
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int Handle = Context.Process.HandleTable.OpenHandle(SystemEvent);
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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Context.Device.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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return 0;
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}
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public long GetActiveChannelCount(ServiceCtx Context)
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{
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Context.ResponseData.Write(2);
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Context.Device.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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return 0;
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}
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public long ListAudioDeviceNameAuto(ServiceCtx Context)
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{
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string[] DeviceNames = SystemStateMgr.AudioOutputs;
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Context.ResponseData.Write(DeviceNames.Length);
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(long Position, long Size) = Context.Request.GetBufferType0x22();
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long BasePosition = Position;
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foreach (string Name in DeviceNames)
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{
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byte[] Buffer = Encoding.UTF8.GetBytes(Name + '\0');
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if ((Position - BasePosition) + Buffer.Length > Size)
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{
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Context.Device.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
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break;
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}
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Context.Memory.WriteBytes(Position, Buffer);
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Position += Buffer.Length;
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}
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return 0;
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}
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public long SetAudioDeviceOutputVolumeAuto(ServiceCtx Context)
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{
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float Volume = Context.RequestData.ReadSingle();
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(long Position, long Size) = Context.Request.GetBufferType0x21();
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byte[] DeviceNameBuffer = Context.Memory.ReadBytes(Position, Size);
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string DeviceName = Encoding.UTF8.GetString(DeviceNameBuffer);
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Context.Device.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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return 0;
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}
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public long GetAudioDeviceOutputVolumeAuto(ServiceCtx Context)
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{
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Context.ResponseData.Write(1f);
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Context.Device.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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return 0;
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}
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public long GetActiveAudioDeviceNameAuto(ServiceCtx Context)
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{
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string Name = Context.Device.System.State.ActiveAudioOutput;
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(long Position, long Size) = Context.Request.GetBufferType0x22();
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byte[] DeviceNameBuffer = Encoding.UTF8.GetBytes(Name + '\0');
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if ((ulong)DeviceNameBuffer.Length <= (ulong)Size)
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{
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Context.Memory.WriteBytes(Position, DeviceNameBuffer);
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}
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else
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{
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Context.Device.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
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}
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return 0;
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}
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public long QueryAudioDeviceInputEvent(ServiceCtx Context)
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{
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int Handle = Context.Process.HandleTable.OpenHandle(SystemEvent);
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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Context.Device.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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return 0;
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}
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public long QueryAudioDeviceOutputEvent(ServiceCtx Context)
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{
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int Handle = Context.Process.HandleTable.OpenHandle(SystemEvent);
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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Context.Device.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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return 0;
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}
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}
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}
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