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Ryujinx/Ryujinx.Audio/Renderer/Common/EdgeMatrix.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

150 lines
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4.7 KiB
C#

using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Represents a adjacent matrix.
/// </summary>
/// <remarks>This is used for splitter routing.</remarks>
public class EdgeMatrix
{
/// <summary>
/// Backing <see cref="BitArray"/> used for node connections.
/// </summary>
private BitArray _storage;
/// <summary>
/// The count of nodes of the current instance.
/// </summary>
private int _nodeCount;
/// <summary>
/// Get the required work buffer size memory needed for the <see cref="EdgeMatrix"/>.
/// </summary>
/// <param name="nodeCount">The count of nodes.</param>
/// <returns>The size required for the given <paramref name="nodeCount"/>.</returns>
public static int GetWorkBufferSize(int nodeCount)
{
int size = BitUtils.AlignUp(nodeCount * nodeCount, Constants.BufferAlignment);
return size / Unsafe.SizeOf<byte>();
}
/// <summary>
/// Initializes the <see cref="EdgeMatrix"/> instance with backing memory.
/// </summary>
/// <param name="edgeMatrixWorkBuffer">The backing memory.</param>
/// <param name="nodeCount">The count of nodes.</param>
public void Initialize(Memory<byte> edgeMatrixWorkBuffer, int nodeCount)
{
Debug.Assert(edgeMatrixWorkBuffer.Length >= GetWorkBufferSize(nodeCount));
_storage = new BitArray(edgeMatrixWorkBuffer);
_nodeCount = nodeCount;
_storage.Reset();
}
/// <summary>
/// Test if the bit at the given index is set.
/// </summary>
/// <param name="index">A bit index.</param>
/// <returns>Returns true if the bit at the given index is set</returns>
public bool Test(int index)
{
return _storage.Test(index);
}
/// <summary>
/// Reset all bits in the storage.
/// </summary>
public void Reset()
{
_storage.Reset();
}
/// <summary>
/// Reset the bit at the given index.
/// </summary>
/// <param name="index">A bit index.</param>
public void Reset(int index)
{
_storage.Reset(index);
}
/// <summary>
/// Set the bit at the given index.
/// </summary>
/// <param name="index">A bit index.</param>
public void Set(int index)
{
_storage.Set(index);
}
/// <summary>
/// Connect a given source to a given destination.
/// </summary>
/// <param name="source">The source index.</param>
/// <param name="destination">The destination index.</param>
public void Connect(int source, int destination)
{
Debug.Assert(source < _nodeCount);
Debug.Assert(destination < _nodeCount);
_storage.Set(_nodeCount * source + destination);
}
/// <summary>
/// Check if the given source is connected to the given destination.
/// </summary>
/// <param name="source">The source index.</param>
/// <param name="destination">The destination index.</param>
/// <returns>Returns true if the given source is connected to the given destination.</returns>
public bool Connected(int source, int destination)
{
Debug.Assert(source < _nodeCount);
Debug.Assert(destination < _nodeCount);
return _storage.Test(_nodeCount * source + destination);
}
/// <summary>
/// Disconnect a given source from a given destination.
/// </summary>
/// <param name="source">The source index.</param>
/// <param name="destination">The destination index.</param>
public void Disconnect(int source, int destination)
{
Debug.Assert(source < _nodeCount);
Debug.Assert(destination < _nodeCount);
_storage.Reset(_nodeCount * source + destination);
}
/// <summary>
/// Remove all edges from a given source.
/// </summary>
/// <param name="source">The source index.</param>
public void RemoveEdges(int source)
{
for (int i = 0; i < _nodeCount; i++)
{
Disconnect(source, i);
}
}
/// <summary>
/// Get the total node count.
/// </summary>
/// <returns>The total node count.</returns>
public int GetNodeCount()
{
return _nodeCount;
}
}
}