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Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger
Mary c482718d2e
surfaceflinger: Disable async buffer (#1603)
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer.

This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super
Mario Galaxy now go ingame).

Thanks to @gdkchan for tracing the memory corruption.
2020-10-10 21:45:49 +11:00
..
Types Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
BufferItemConsumer.cs
BufferQueue.cs
BufferQueueConsumer.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
BufferQueueCore.cs surfaceflinger: Disable async buffer (#1603) 2020-10-10 21:45:49 +11:00
BufferQueueProducer.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
BufferSlot.cs
BufferSlotArray.cs
ConsumerBase.cs
HOSBinderDriverServer.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
IBinder.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
IConsumerListener.cs
IFlattenable.cs
IGraphicBufferProducer.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
IHOSBinderDriver.cs
IProducerListener.cs
NativeWindowApi.cs
NativeWindowAttribute.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
NativeWindowScalingMode.cs
NativeWindowTransform.cs
Parcel.cs
ParcelHeader.cs
PixelFormat.cs
Status.cs
SurfaceFlinger.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00