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Ryujinx/Ryujinx.HLE/Gpu/Exceptions/GpuExceptionHelper.cs
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00

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322 B
C#

namespace Ryujinx.HLE.Gpu.Exceptions
{
static class GpuExceptionHelper
{
private const string CallCountExceeded = "Method call count exceeded the limit allowed per run!";
public static void ThrowCallCoundExceeded()
{
throw new GpuException(CallCountExceeded);
}
}
}